Search Issue Tracker
Fixed
Votes
0
Found in [Package]
12.0.0
Issue ID
1343012
Regression
No
[DXR] Ray traced reflections with 2 bounces always noisy regardless of denoiser radius
How to reproduce:
1. Open the attached "dxr_rtr_noise_bugreport.zip" project
2. Open "Scenes/SampleScene"
3. Enter the PlayMode
4. Ray Tracing Volume -> Screen Space Reflection -> Change ray tracing reflection denoiser radius
Expected result: Ray traced reflection is not noisy
Actual result: Ray traced reflection is noisy regardless of denoiser radius
Reproducible in: 2021.2.0b3 (12.0.0), 2022.1.0a1 (12.0.0)
Could not test with these versions because of project breaking: 2019.4.29f1(7.6.0), 2020.3.14f1 (10.5.0), 2021.1.14f1 (11.0.0)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Null reference exceptions occur when ScriptableObjects saved in the same .asset file are referenced in runtime
- Depth texture is flipped when specific URP rendering settings are applied
- Warning of an unknown Script missing is logged when selecting VFX in Play Mode
- Vertical and horizontal scrollbars appear and disappear when dragging an attribute to a different position within the Shader Graph Hierarchy
- AudioSource.PlayDelayed() does not work with Audio Random Containers
Resolution Note:
Fixed in HDRP 12.1.0