Search Issue Tracker
Fixed
Votes
0
Found in [Package]
12.0.0
Issue ID
1343012
Regression
No
[DXR] Ray traced reflections with 2 bounces always noisy regardless of denoiser radius
How to reproduce:
1. Open the attached "dxr_rtr_noise_bugreport.zip" project
2. Open "Scenes/SampleScene"
3. Enter the PlayMode
4. Ray Tracing Volume -> Screen Space Reflection -> Change ray tracing reflection denoiser radius
Expected result: Ray traced reflection is not noisy
Actual result: Ray traced reflection is noisy regardless of denoiser radius
Reproducible in: 2021.2.0b3 (12.0.0), 2022.1.0a1 (12.0.0)
Could not test with these versions because of project breaking: 2019.4.29f1(7.6.0), 2020.3.14f1 (10.5.0), 2021.1.14f1 (11.0.0)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NullReferenceException is thrown and Subgraph is not created when converting a node to Subgraph
- [Quest] Error "ArgumentOutOfRangeException: Index was out of range." when using Realtime Reflection probes in Play Mode
- Graphics API settings are applied to all same platform Build Profiles when changing the setting on one Build Profile
- “The serialized array of [SerializeReference] objects is missing entry for Refid -2” error is thrown when saving a prefab with SerializeReference overrides and ShowOverrides is enabled
- Using AudioSource.clip to change from Audio Random Container when Play On Awake is enabled some audio source APIs broken
Resolution Note:
Fixed in HDRP 12.1.0