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Fixed in 12.0.0



Found in [Package]


Issue ID




[ShaderGraph] Variant stripping fails for shader graph shaders when using built-in target

Package: Shader Graph


How to reproduce:
1. Open the attached project
2. Make a build
3. Wait for the progress prompt to appear
4. Inspect the 'Compiling shader variants' process

Expected result: There are about ~70 total variants
Actual result: There are about ~170 thousand total variants

Reproducible with: 12.0.0 (2021.2.0b2, 2022.1.0a2)
Couldn't test with: 7.6.0 (2019.4.28f1), 10.5.0 (2020.3.14f1), 11.0.0 (2021.1.14f1) (Built-in target not available)

  1. Resolution Note (fix version 12.0.0):

    Added shader variant stripping for the Shader Graph BuiltIn Target. Fixed in Unity 2022.1.0a6 and above.

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