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[ProBuilder] Created objects are instantly susceptible to repairing when...
How to reproduce: 1. Open the attached "ProBuilder Merge Issues" project 2. Open the "SampleScene" Scene from Assets > Scenes folder... Read more
[Mac] Tooltip and certain buttons in the Editor cause loss of focus on t...
How to reproduce: 1. Open the attached "1269177_repro.zip" project 2. Open the "Example.cs" script with Visual Studio 3. Make sure "... Read more
[WebGL] [ECS] Incorrect entities hierarchy move when running WebGL build
Reproduction steps: 1. Open the attached project ("case_1271872-WebGLParentEntity.zip") 2. Open the repro scene ("SampleScene") 3. E... Read more
IDropHandler is not triggered when the dragged object has IPointerDownHa...
How to reproduce: 1. Open user's attached "DragDropBug" project 2. Open the "DragDropBug" Scene 3. Make sure the Game view is in Sim... Read more
HID exceptions are thrown when launching a project while analog keyboard...
Reproduction steps: 1. Open any Unity project with Input System package while an analog keyboard is connected to the machine 2. Insp... Read more
Trajectory of the path is re-calculated incorrectly when using NavMeshSu...
Reproduction steps: 1. Open the attached project ("case_1263441-Pathfinding.zip") 2. Open the repro scene ("Test") 3. Enter Play Mod... Read more
[Memory Profiler] Snapshot can be imported again even when it's already ...
How to reproduce: 1. Create a new project 2. Import the Memory Profiler from the Package Manager 3. Open the Memory Profiler window ... Read more
[iOS] UnityWebRequest POST request does not close and results in memory ...
How to reproduce: 1. Open the attached 'SamplePostRequestBR.zip' project 2. Build for iOS and open the Xcode project 3. Deploy Xcode... Read more
[ShaderGraph] "ValidationConfig.json has no meta file" error appears whe...
Reproduction steps: 1. Open attached project "New Unity Project" Expected result: No errors appear in the Console Actual result: "A... Read more
Mouse interaction with Editor is disabled with EditorUtility.DisplayDial...
Reproduction steps: 1. Open attached project "DisplayDialog.zip" 2. In Project window, select Assets/Editor/Bad.cs 3. Drag Bad.cs ou... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mecanim::SetValueWeight when switching the AnimationMixerPlayable connection with Animator's UpdateMode set to "Animate Physics"
- The "StringComparer.InvariantCultureIgnoreCase.GetHashCode()" returns different Hash Codes for the same word with the only difference being case sensitivity in WebGL
- 2D Light Textures show the lights of any 'blend style' index higher than theirs (if present) when they aren't visible by the Camera using Render Graph
- [SpeedTree] Wireframe mode not rendering correctly ST assets
- Light2D affecting only the Default Sorting Layer will also affect any Custom Lit Sprite not on that Layer when using Render Graph