Search Issue Tracker
Duplicate
Votes
0
Found in [Package]
2.2.3-preview
Issue ID
1271947
Regression
Yes
IDropHandler is not triggered when the dragged object has IPointerDownHandler implemented and the Game view is in Simulator mode
How to reproduce:
1. Open user's attached "DragDropBug" project
2. Open the "DragDropBug" Scene
3. Make sure the Game view is in Simulator mode
4. Enter the Play Mode
5. Drag and drop the white square onto the dark gray square
Expected result: White square turns blue, IDropHandler is triggered
Actual result: White square stays white, IDropHandler is not triggered
Reproducible with: 2020.1.0a19, 2020.1.3f1, 2020.2.0a21 (1.0.0-preview, 2.2.3-preview)
Not reproducible with: 2018.4.26f1, 2019.4.8f1, 2020.1.0a18 (1.0.0-preview, 2.2.3-preview)
Notes:
- The issue is only reproducible when the Game view is in Simulator mode
- The issue only happens if IPointerDownHandler is implemented, does not happen with other Interfaces
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS]"The destination host has an erroneous SSL certificate" error is thrown when using UnityWebRequest to connect to the server with a self-signed certificate
- Freeze/crash on DynamicHeapAllocator::Allocate when opening a specific project
- Text Settings Inspector sections names have no padding
- UI elements shrinking, misaligned buttons, swapped icons, or incorrect styles when rapidly cycling through Scenes in the Player
- Text field does not disappear if Ctrl+Z is pressed while editing in Viewport
This is a duplicate of issue #1279352