Search Issue Tracker
By Design
Votes
0
Found in [Package]
4.4.0
Issue ID
1272058
Regression
No
[ProBuilder] Created objects are instantly susceptible to repairing when using Merge Objects tool
How to reproduce:
1. Open the attached "ProBuilder Merge Issues" project
2. Open the "SampleScene" Scene from Assets > Scenes folder
3. Select "Cube" and "Cube (Flipped Normals)" GameObjects from the Hierarchy window
4. Merge Objects by clicking Tools > ProBuilder > Object > Merge Objects
5. Select a face of the resulting cube and move it around with the Face Selection tool
6. Click Tools > ProBuilder > Repair > Rebuild Shared Indexes cache
7. Repeat step 5
Expected result: the object doesn't need repairing upon creation and the behavior is identical before and after repairing
Actual result: the object created after merging is instantly susceptible to repairing
Reproducible with: 3.0.0 (2018.4.26f1), 3.10.1 (2018.4.26f1), 4.0.2 (2020.2.0a21), 4.3.1 (2020.2.0a21), 4.4.0 (2018.4.26f1, 2019.4.9f1, 2020.1.3f1, 2020.2.0a21)
Notes:
-In step 3 the cubes are identical apart from normals but that doesn't affect the reproduction of this issue, normals are flipped only for demonstration purposes
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [OpenGLES][XR] Zooming in on the camera's URP opaque texture causes "double vision" on Quest in OpenGLES3
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
Resolution Note:
By design