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Crash at iplLoadFinalizedScene when starting Play Mode with SteamAudio p...
To reproduce: 1. Open attached Unity project "aeRemainAsShifting.zip" 2. Open "proto" scene in "SCENES" folder 3. Enable Steam Audio... Read more
[iOS] Player crashes after changing screen orientation for a lot of time...
Screen orientation is changed to Landscape or Portrait every 1 seconds by script. After 500 - 15000 times iOS Player crashes. Scree... Read more
[iOS] [IL2CPP] IL2CPP error for method 'System.Void System.Data.Constrai...
Reproduction Steps: 1. Open User's project 2. Build for iOS 3. Editor either crash or throw errors: Expected behaviour: Successful ... Read more
Debugging with vscode and .NET 4.6 profile freezes editor (after debugge...
How to reproduce: 1. Download and open attached project files 2. Open "TestScript" with Visual Studio Code (vscode) (Make sure .Net ... Read more
Horizontal Billboard particles normals are not facing up
How to reproduce: 1. Download attached project files and open "Scene" Scene 2. Enter Play Mode 3. Change Pont Light Transform Y posi... Read more
View on the Build does not match Game view in the Editor when calling On...
To reproduce: 1. Open the "testscene" in the attached project 2. Note that the cube appears foggy in the Game view due to the "Camer... Read more
[Linux Editor] Editor uses system's locale to determine decimal separato...
Steps to reproduce: 1. In Ubuntu, go to System settings -> Language support -> Regional formats 2. Select a language which uses comm... Read more
[Metal][iOS] Weather/Diffuse Shader error: "Compilation failed: cannot u...
Steps to reproduce: 1. Open the attached project 2. Build to iOS 3. Observe the cube in iOS device Expected result: cube is black&w... Read more
Updating FBX Animation from 5.5 to 5.6, 2017 causes a lot of errors. Dis...
How to reproduce: 1. Download attached project files 2. Open "Broken anims" Scene 3. Enter Play Mode Expected result: FBX animation... Read more
Unchecking "Dynamic Occludee" and selecting another mesh causes inital m...
Unchecking "Dynamic Occludee" and selecting another mesh causes first mesh to remain in Previewer 1. Create a new project 2. In Hie... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- A UI element loses the "hovered" state when the element is removed and re-added to the parent element while hovering it
- Missing rendererSilhouette property in ShadowCaster2D API which is suggested in the deprecated message of useRendererSilhouette
- FrustumCulling is not functional in VFX Graph rendered with Custom Pass when using AggregateCullingParameters
- EditorApplication.isFocused returns False when entering Play Mode
- Particle System 'Texture Sheet Animation' does not react to changes when changing textures in HDRP