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[PackMan] Minimum horizontal width is not set for Packages list and desc...
Minimum horizontal width is not set for Packages name list and description divider in Packman window. Refer the attached video Steps... Read more
Project Settings: VFX tab help button is pointing to the wrong page
How to reproduce:1. Create a new project2. Open Project Settings window (Edit->Project Settings...)3. Open VFX tab4. In the VFX t... Read more
[XR Management] Tracked Pose Driver is not saved in scene when adding it...
1. Open attached "TrackingOptions" project2. Go to Edit->Project Settings -> XR Tracking3. Click on "Add Tracked Pose Driver T... Read more
Editor crashes when importing broken prefab file
Steps:1. Import attached prefab ('InGameCanvas.prefab') to any project==>Editor crashes Read more
Override window displays "No Overrides" with "Apply and Revert" options ...
When a component is removed from instance and then the same component is removed from the prefab as well, the override window displa... Read more
Imported Object's Settings properties are not saved in the Inspector Deb...
How to reproduce:1. Open the attached '1197056-imported-object-settings.zip' project2. Select the 'Mario' image in Project Browser3.... Read more
[Improved Prefab] Override indicator (blue line) is misaligned for Size ...
Override indicator (blue line) is misaligned for Size field of Line Renderer. Refer the attached screenshot Steps to reproduce:1) Cr... Read more
[Hub] Can trigger multiple concurrent Hub installations of the same edit...
[Hub] Can trigger multiple concurrent Hub installations of the same editor version via Hub link When using Hublinks to install Unity... Read more
Unity.Mobile.Notifcations.Editor.asmdef is not auto-referenced and canno...
How to reproduce:1. Open user-submitted project (NotifyMe)2. See that the Editor script 'Scripty.cs' compiles successfully3. Remove ... Read more
[Mobile] [Addressables] "Could not produce class with ID 91" error when ...
How to reproduce:1. Unzip the "Project.zip" project.2. Change the platform to iOS.3. Build the AddressablesWindow > Asset Managem... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes