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EditorGUIUtility.RenderGameViewCameras ignores rect
EditorGUIUtility.RenderGameViewCamerasdoes not respect the Rect that is passed in. It only renders whatever size the GameView is ren... Read more
Asset Import dialog cancel button does not work
The cancel button in asset reimport dialog does not work when switching platforms. To reproduce:- Open any project that takes non-tr... Read more
'Is Active' curve for the child object doesn't go away
'Is Active' curve for the child object is still visible after the curve's been added Repro:1. Create an object with a child in it2. ... Read more
[WP8] Solid areas 16 bit texture appears transparent
To reproduce1. Open scene02. Observe both textures are fully solid in game view.3. Run on Windows Phone (tested on lumia 520, 920), ... Read more
"NaN" shows up as values in Sprite Editor "Sprite" window
"NaN" shows up as values in Sprite Editor "Sprite" window when selecting outside the image. I guess it should not say "NaN" it shoul... Read more
Not possible to write/read time of event from Animation Window UI
Similarly the only way to control the exact timing is to zoom all they way in. There should be an editable value in the Edit Event d... Read more
Searching in docs doesn't find obvious matches.
For many search strings entered into the scripting reference's search field, no matches are returned or obvious matches are missing.... Read more
Builtin resources (fonts and shaders) doesn't have an Icon
EditorGUILayout.ObjectField("Test", null, UnityEngine.Object, false); Click on the object field and check out the bultin resources. Read more
Inconsistent behaviour between OpenGL and DirectX (Queue AlphaTest doesn...
To Reproduce:1) Open the project & scene. Compare results in DX and OpenGL (OS X). Read more
Profiler keeps remote connection after closing
Unity standalone player is running in a Linux machine and the Unity editor is running on a Windows 7 machine.- From the editor we op... Read more
All about bugs
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Latest issues
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