Search Issue Tracker
Fixed in 2020.1.X
Votes
3
Found in
2019.3.0b6
2019.3.0b10
Issue ID
1197846
Regression
Yes
[macOS] Objects containing SkinnedMeshRenderer component become invisible when selecting different object in the Hierarchy
How to reproduce:
1. Open the user's attached project("BugReportProject")
2. Expand "Barbarian" GameObject in the Hierarchy
3. Select different "Barbarian" child objects which contain SkinnedMeshRenderer
Expected result: visibility of the model does not change
Actual result: sometimes the model becomes invisible
Reproducible with: 2019.3.0b6, 2019.3.0b12
Not reproducible with: 2017.4, 2018.4, 2019.2, 2019.3.0b5, 2020.1
Notes:
- Reproducible only on the model provided by the user
- Reproducible only on macOS
Comments (2)
-
Buddy_DoQ
Jan 12, 2020 02:10
Voting to confirm issue persist from 10.15.1 into 10.15.2 on Macbook Pro 16 with 5500M within 2019.3.0f3.
-
SandboxRuckus
Jan 04, 2020 01:14
This same issue is Reproducible in Unity 2019.3.0f3.
Reproducible with Unity office model from the asset store
“Space Robot Kyle“
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Certain textures are incorrectly marked in the render pass list when observed through Render Graph Viewer
- "Assertion failed on expression" error occurs when multiple Animation Components are instantiated after changing the Culling Type
- MacOS persistentDataPath uses old path when built compared to Editor Play mode
- Crash on RaiseException when entering Play Mode in a specific project
- Debug Console does not reappear when disabling and re-enabling Debug.developerConsoleEnabled
Resolution Note (fix version 2020.1):
Model visibility issues only occurred in Metal and have since been resolved in 2019.4.
Fixed in Unity 2019.3.2f1