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Only system administrator accounts can build projects to Android
A "SecurityException: A security error has been detected." error message is shown in the console and the build fails when trying to ... Read more
GetThreadContext failed and other issues when using Unity & ESET
To reproduce:1. Download the newest version of ESET (that can be done here: http://www.eset.com/us/download/home/detail/family/2/?tr... Read more
No break on breakpoint in generic classes in the editor
To reproduce:1. Open attached project2. Sync MonoDevelop project3. Put a breakpoint in BaseEditorTest, line 84. Put a breakpoint in ... Read more
Prefab in the resources folder with a missing script produces bad error
To reproduce:1. Open attached project2. Build and run the project3. Notice the error in the console - it says "Script attached to 'G... Read more
[Scripting, Graphics] Shuriken particle system's "limit velocity over li...
Steps to reproduce : - import the project attached- open the scene and press play- change the timescale using the slide and notice h... Read more
Sprite.Create causes Unity to crash
Steps to reproduce : - import the project attached- open the scene- press play and Unity will crash --------------------------------... Read more
Mecanims Humanoid animation jitters
To reproduce: 1) Download and open project2) Open "Scene" scene3) Press Play4) Notice that the character on the left jitters a bit (... Read more
deprecated WWW headers not in docs
-e: TomasD made this thing for 4.5 which should be reflected in the docs: 4.5 Change - Webplayer: deprecated 'WWW(string url, byte[]... Read more
OnApplicationFocus and OnApplicationPause are not called on
OnApplicationFocus and OnApplicationPause are not called properly on Blackberry devices. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"