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[Shadergraph] Resize bounds for blackboard and graph inspector are too s...
Doesn't happen on the SRP built into Version: 2021.2.0a13.1875Happens on Master (16cf93639d)Repro steps:1. Create a shadergraph2. Tr... Read more
[AR Foundation][ARKit] Problem with depth images when XRCpuImage.Convers...
When accessing depth images on the CPU from AR Foundation running on iOS, the images contain mostly invalid data when XRCpuImage.Tra... Read more
Nested Foldout Error in Lightmap Switcher when using Auto Showroom templ...
Reproduction steps:1. Open the Auto Showroom Template2. Select Showroom > LightmapSwitcher in the Hierarchy3. Expand Settings in ... Read more
New Input system consumes time on main thread when old input system is s...
An ES customer's project has been set to use "Input Manager (Old)" in the player settings. The new Input System package is not insta... Read more
[M1] [iOS] build fails in Xcode when launching from M1 Silicon Mac "fil...
Reproduction steps:1. Create a new project2. Build for iOS3. Open the project generated in Xcode4. Deploy to "My Mac (Designed for i... Read more
[HybridRenderer] Color is not correct when using Material property
Reproduction steps:1. Open attached project "HybridRenderer.zip" and scene "SampleScene"2. Enter Play Mode3. In Game View, observe t... Read more
MSVO Ambient Occlusion doesn't work
Steps to reproduce:1. Open the attached project ("1324639.zip")2. Open "SampleScene"3. Select "postProcessing" GameObject4. Toggle A... Read more
Camera.WorldToScreenPoint is producing different behavior with dynamic r...
Reproduction steps:1. Open attached project "DynamicResolutionRenderTexture.zip" and scene "DynamicResolution"2. Enter Play Mode3. I... Read more
[UI] Emission tooltip is not taking Enlighten realtime GI state into acc...
Revealed by testing doc here https://docs.google.com/document/d/1BDw650ioqzZ98KD8KDDi4TlDLKq7Nr-S3oQSjIOqx2M/edit Mouse over the emi... Read more
Rendering results differ on Mac and Windows when both OS's are using Ope...
How to reproduce:1. Open the attached project from "support1328737" on either Windows or Mac2. Enter Play Mode3. Observe different r... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used