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Automatically add embedded package files to source control
When using the method `PackageManager.Client.Embed()` to embed a package in the project, or while embedding a package by dropping it... Read more
Generated lightmap has blocky artifacts when a Mesh is using generated l...
How to reproduce: 1. Open the attached project named "odd_baked_gi_on_model01.zip" 2. Open the Scene01 3. Bake the Lighting 4. Obser... Read more
[Particles] UpdateCachedMesh needlessly called when disabling thne enabl...
This is causing performance issues for users who pool particle systems. This is the function: ParticleSystemRenderer::UpdateCachedM... Read more
[XR] [Skybox] Skybox rendering does not respect far plane setting, occlu...
Using a very simple scene, some or all geometry is not being rendered in Play mode. This bug occurs on: - Unity: 2019.3.3f1 or 20... Read more
Multi-selecting and overwriting Prefab instances with changes does not a...
How to reproduce: 1. Open the user's attached "Nested Bug Project.zip" project 2. Open the "SampleScene" Scene 3. Type "t:boxcollide... Read more
When modifying a script in Play mode, Bolt will pop up the configuration...
When the Editor is in play mode, and the user modifies and saves a script, Bolt will always pop the setup wizard. 1) Install Uni... Read more
Not NULL values are inserted when increasing the size of an array in the...
How to reproduce: 1. Open the user's attached "TTT.zip" project 2. Right-click in the Project window and select Create -> Test1 3. ... Read more
Error is thrown when calling GeometryCollider.Bake for Game Object with ...
How to reproduce: 1. Open attached project "case1264007.zip" and Scene "SampleScene" 2. Enter Play Mode 3. Observe the "IndexOutOfRa... Read more
[WebGL] Building fails and Emscripten_Win errors are thrown when paramet...
Reproduction steps: 1. Open the attached project ("case_1270915-WebGLTheadsSupport.zip") 2. Make a WebGL build Expected result: Bui... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mecanim::SetValueWeight when switching the AnimationMixerPlayable connection with Animator's UpdateMode set to "Animate Physics"
- The "StringComparer.InvariantCultureIgnoreCase.GetHashCode()" returns different Hash Codes for the same word with the only difference being case sensitivity in WebGL
- 2D Light Textures show the lights of any 'blend style' index higher than theirs (if present) when they aren't visible by the Camera using Render Graph
- [SpeedTree] Wireframe mode not rendering correctly ST assets
- Light2D affecting only the Default Sorting Layer will also affect any Custom Lit Sprite not on that Layer when using Render Graph