Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2019.4
2020.3
2021.1
2021.2
2021.2.0a16
Issue ID
1332676
Regression
No
Asset reference name is lost in existing shaders when the kernel line is removed in the script
How to reproduce:
1. Open attached project "New Unity Project (2).zip"
2. Select "Test" GameObject
3. Look at the "TestShader" component in the Hierarchy
Expected result: Asset reference name is lost
Actual result: Asset reference name is not lost
Reproducible with - 2019.4.25f1, 2020.3.7f1, 2021.1.5f1, 2021.2.a17
Missing shader errors instead - 2018.4
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
- Constant console errors when using Min/Max Slider in PlayMode
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- [Linux] AutoLocale log is logged when opening a project
Resolution Note (fix version 2021.2):
Fixed in 2021.2.0a18