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Additive loading of overlapping sets of Light Probes causes some objects...
How to reproduce: 1. Open the user's attached "LightProbeTest.zip" project 2. Open the "UnlitScene" Scene from the "Scenes" folder 3... Read more
Java Exception are using multiple lines in the console instead of being ...
Steps to reproduce: 1. Open attached project "case_1269685.zip" 2. Build project on Android 3. Build fails Expected results: Java-... Read more
Prefab's instance gets referenced instead of the original Prefab if the ...
How to reproduce: 1. Open the user's attached "PrefabBug.zip" project 2. Open the "SampleScene" Scene 3. Create an empty GameObject ... Read more
[Vulkan] Initial build of SRP HD Template crashes the Editor right after...
How to reproduce: 1. Create a new HDRP template project 2. Switch the graphics API to Vulkan 3. Set the project's backend to IL2CPP ... Read more
[macOS] "Failed to import package with error: Couldn't decompress packag...
How to reproduce: 1. Create an empty project 2. Import the attached "test.unitypackage" 3. Observe the Console Window Expected resu... Read more
Rigidbody tunnels through static collider when using Sweep-based Collisi...
How to reproduce: 1. Open attached "ContiniousCollisionDetection.zip" and SampleScene 2. Enter the Play mode 3. Press Space Key to s... Read more
[URP] Keyframes cannot be added to the Animation's Timeline when Animati...
How to reproduce: 1. Open the attached "SpotlightInnerAngle" project 2. Open the "SampleScene" Scene 3. Open the Animation window (W... Read more
Memory leak error upon recompiling after Play Mode when calling DefaultW...
How to reproduce: 1. Open attached project "Sentry.zip" 2. Enter Play Mode 3. Exit Play Mode 4. Add a comment in "bs.cs" script and ... Read more
[SRP] Using Graphics.Blit() to set a Render Texture generated by Compute...
How to reproduce: 1. Create a URP template project 2. Import the attached unitypackage file named "Code_1269325" 3. Add the FractalM... Read more
"GfxFramebufferGLES: An active RenderTargetSetup has dangling pointers."...
How to reproduce: 1. Open user-submitted project (HardwarePCFTest.zip) 2. Open the 's1' scene 3. Make sure the Editor is using OpenG... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mecanim::SetValueWeight when switching the AnimationMixerPlayable connection with Animator's UpdateMode set to "Animate Physics"
- The "StringComparer.InvariantCultureIgnoreCase.GetHashCode()" returns different Hash Codes for the same word with the only difference being case sensitivity in WebGL
- 2D Light Textures show the lights of any 'blend style' index higher than theirs (if present) when they aren't visible by the Camera using Render Graph
- [SpeedTree] Wireframe mode not rendering correctly ST assets
- Light2D affecting only the Default Sorting Layer will also affect any Custom Lit Sprite not on that Layer when using Render Graph