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Update Particle.compute: Kernel at index (0) is invalid are thrown after...
How to reproduce:1. Open the user's attached "NewProjectDiscoVFXErrors.zip" project2. Open the "Fireworks_Master" VFX Graph (Assets/... Read more
[2D][Animation] Sprite Resolver component not updated when new categorie...
[2D][Animation] Sprite Resolver component not updated when new categories/labels are added into Sprite Library asset (e.g. added a n... Read more
The Revert/Apply menu doesn't appear when right-clicking on the OnClick ...
How to reproduce:1. Open the user's attached project2. Open the 'SampleScene'3. In the Hierarchy select Canvas > Button Override4... Read more
Profile Analyzer - Mac - Error sound played when using the keyboard fram...
On Mac, when using the keyboard commands to grow/shrink frame selection it causes a mac sound to play (I think it's the error sound)... Read more
[OOPP] Standalone Profiler stops profiling when switching to profile Editor
How to reproduce:1. Create a new project2. Open "Profiler (Standalone Process)" (Window > Analysis > Profiler (Standalone Proc... Read more
HDUtils.RendererList in different CustomPasses are interfering with each...
How to reproduce:1. Open the attached project2. Open the "Gold_1_Master" Scene3. Observe the "FishBowl" GameObject in the Game view ... Read more
Build doesn't fail when BuildFailedException is thrown in the PostProces...
How to reproduce:1. Open the user's attached project2. Build the project by using the Build button in the Build Settings Expected re... Read more
[Shuriken] Particle flicker outside the Collider when Outside Trigger is...
How to reproduce:1. Open the user's attached "Bug.zip" project2. Open the "SampleScene" Scene3. Select the "MOVE ME" GameObject in t... Read more
Null references on Prefab after changes are made to ScriptableObject GUI...
Reproduction steps:1. Open attached project "NullRef.zip"2. Open Assets/SampleAsset.asset.meta in a text editor, modify the last cha... Read more
"ArgumentNullException: Value cannot be null." is thrown when add...
How to reproduce:1. Open a new URP project2. Open a new Sub Graph in the Project window (Right-click -> Create -> Shader ->... Read more
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