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Building AssetBundle throws "Plugin 'openxr_loader.dll' is used from sev...
How to reproduce:1. Open the user's attached "SceneBundling" project2. Select Asset Bundles->Build3. Observe the Console Expected... Read more
[Editor] LOD Group triangle count is inaccurate for sub-meshes
1. Set a mesh with submeshes as your LOD Mesh2. Check the triangle count in the LOD Inspector Actual result: the triangle count is s... Read more
OnActiveBuildTargetChanged not called in batch mode
Reproduction steps:1. Download the attached user's project "switchPlatform.zip"2. Run "{path to Unity} -batchmode -nographics -quit ... Read more
[iOS] Batchmode abort "Timeout after 300 seconds" when building using Co...
Reproduction steps:1. Download and unzip the project that the customer attached2. On CLI execute command <Unity installation> ... Read more
[UI Builder] Entering Play Mode while UI Builder Window is open breaks t...
Reproduction steps:1. Open the attached user's project "2021.2.zip"2. Open "SampleScene.unity" in "Assets/Samples/Shader Graph Markd... Read more
"unity_WorldToObject" is not the inverse of "unity_ObjectToWorld" when a...
How to reproduce:1. Open the user's attached project "MatrixBug.zip"2. Load the Scene "MatrixBug"3. In the Hierarchy select the "Cub... Read more
Scene icon in the Project window changes its theme to the opposite of th...
How to reproduce:1. Create a new project2. In the Project window open the Assets/Scenes folder3. Open the General Preferences (Edit-... Read more
[XR SDK] [OpenXR] [Post Processing] PostExposure effect has visual artif...
Reproduction steps:1. Open the attached project2. Open the "WorldInteractionDemo" scene3. Set OpenXR as XR Plug-in4. Enter Play mode... Read more
Particle Shape Clip Threshold does not affect emitted particle count
Reproduction steps:1. Open the attached "Project.zip" project2. Open the "SampleScene" Scene3. In the Hierarchy, select the "Sparkle... Read more
[Linux] [Input System] PressAndRelease Trigger Behavior causes unexpecte...
Reproduction steps:1. Download and open the attached project: "AssetImporter_BuiltIn.zip"2. Enter Play Mode3. Move the player charac... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Active Targets section text in Graph Inspector is truncated despite available space
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class