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Water shader renders black upon loading scene
Steps to reproduce: 1. Open attached Unity Project "case_917263-BlackWater". 2. Open Scene "Master". 3. The Water plane appears co... Read more
[IL2CPP] DllNotFoundException: Unable to load DLL 'sqlite3': The specifi...
Reproduction steps: 1. Open the attached project. 2. Make sure Scripting Backend is set to IL2CPP. 3. Build and run it for iOS. 4. C... Read more
Parts of the model stay out of camera view when the model is clipped by ...
The issue only occurs when the scene view is closed. If the scene view and game view are open side by side, everything works fine. ... Read more
Blit to screen using Camera.targetTexture doesn't work (Unity 5.6 regres...
Blitting to screen with Camera.targetTexture does nothing in Unity 5.6+. Steps to reproduce: 1) Open the attached project. 2) Press... Read more
[Forward] Realtime lights set to Not Important do not work with Shadowmask
Realtime lights set to "Not Important" in Render Mode are not computed correctly in Shadowmask/Distance Shadowmask mode. Steps for ... Read more
[Linux Editor] Dragging prefabs to scene results in NullReferenceExcepti...
Steps to reproduce: 1) Create a new project. 2) Create a cube prefab in the Assets folder. 3) Delete the Cube object from scene. 4) ... Read more
[Metal] Project does not open on second launch if Preloaded Shaders are ...
How to reproduce: 1. Create new Unity project 2. Go to Edit --> Project Settings --> Player and enable Metal Editor Support 3. Go t... Read more
[VR]CommandBuffer.Blit doesn't work when used in CameraEvent.AfterEveryt...
Steps to reproduce: 1. Download and open the attached project 2. Enter Play mode with a VR headset connected Expected result: Camer... Read more
Sprite Atlas allows multiple identical sprites when adding sprites in In...
To reproduce: 1. Open my attached project (SpriteTest.zip), in Project window, select sprite atlas MYATLAS 2. While MYATLAS selected... Read more
[WebGL] [OSX] Unable to type special characters (ë or é) on built project
To reproduce: 1. Open project 2. Play scene 3. Type 'é' character to input field (alt + E, then press E again ) 4. Build and run sce... Read more
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