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Serialization fails on an serializable class defined internally to a wra...
How to reproduce: 1. Open user attached project 2. Enter playmode * - Notice 'All good' in console 3. While in playmode, edit the Se... Read more
Instanced prefab rotation transform does not revert to prefab values
To reproduce: 1. Open project attached by the user 2. Open scene "main" 3. In the hierarchy window select Parent1 GameObject, expand... Read more
NetworkManager allows adding a game object with NetworkIdentity instead ...
NetworkManager allows adding a game object with NetworkIdentity instead of prefab 1. What happened User is able to add game object ... Read more
Meshes lose vertex color in builds with Static Batching enabled when cer...
To reproduce: 1. Download and open project from comment (repro914736_smallrepro.zip) 2. Open "intro_ext" scene. 3. Notice white X f... Read more
Error 'No texture data available to upload' when using external textures...
Reproduction steps: 1. Open project attached (ExternalTextureBug.zip). 2. Open script "UseRenderingPlugin.cs". 3. Uncomment line 52.... Read more
Applying a change to the Muscle Settings in the Configuration modifies o...
When I modify the "Arm Down-Up" muscle range, the "Arm Front-Back" get locked with a range of 0. (see attached gif) This also happen... Read more
Editor becomes unresponsive when switching from OpenGL to Metal with a t...
Editor becomes unresponsive when switching from OpenGL to Metal with a tiled sprite in the scene 1. Open attached project blank.zip... Read more
Same shader looks differently in Game and Scene views if Batching is not...
How to reproduce: 1. Open the attached "RayTrails" project and "Demo" scene 2. Inspect the Cylinder, Cylinder (1), and Cylinder (3)... Read more
[Metal] Camera is rendered black (on most A8/A8X devices)
Reproduction steps: 1. Open the attached "Archive" project. 2. Go to Player Settings and switch Platform to iOS. 3. Set Graphics API... Read more
Lens flare is blurry when using linear color space
Reproduction steps: 1. Open project attached (LensFlares.zip) 2. Open scene "Test". 3. Look at Game window and you will see high qua... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Only the left screen is rendering when using Render Graph Fullscreen Blit in Meta Quest 2
- Context menu with the "Revert" option doesn't appear when pressing the right mouse button on a "Vector2" or "Vector3" property in the Inspector of a custom shader
- Missing Render Feature "Full Screen Pass Render Feature" in any “Universal Renderer Data” asset when upgrading from 2022.3
- Inconsistent ParticleSystemVertexStream.PercentageAlongTrail data range in Trail Texture Modes except "Stretch"
- The Graph Debug Window can be right clicked through and the Node Workspace is manipulated instead