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[Shadergraph] Behavior of view to object space in direction mode is wron...
Repro steps: 1. Open the attached shadergraph in URP Expected result: the shadergraph should be black, because transforming a normal... Read more
[GraphView] Node groups, systems, properties, sticky notes can not be re...
How to reproduce: 1. Create a new HDRP/URP (make sure VFX package is installed on URP) project or open the existing one 2. Create VF... Read more
Sprite Shape is not Rendered in Play Mode/Build when Cache Geometry is E...
How to reproduce: 1. Open the user's attached "TesteProject.zip" project 2. Open the "SampleScene" Scene 3. Select the "New SpriteSh... Read more
[Input System] Out-of-focus Gamepad devices do not set ButtonControl.was...
Reproduction steps: 1. Open the attached user's project "InputSystem Bug.zip" 2. Connect a xinput compatible controller 3. In the Pr... Read more
PIX and NSIGHT shader debuggers don't work on DX12 with DXC compiled sha...
1. Open the attached project 2. Create a player build with the "Fluid" scene for DX12 with "Development Build" enabled 3. Follow th... Read more
Addressable Group Advanced Options section in the Inspector gets closed ...
How to reproduce: 1. Open the user's attached project 2. In the Project window open Assets > AddressableAssetsData > AssetGroups 3. ... Read more
GetHolesLODInfo doesn't match the content of the HeightmapSubRegion hole...
Heightmap::GetHolesLODInfo returns kPatchHasSurfaceOnly for the patch I am interested in, but after extracting the HeightmapSubRegio... Read more
[Input] Different buttons are selectable while holding Enter key
Steps to reproduce: 1. Download and open the project "UISubmitReleaseBug.zip" 2. Open Assets/Scenes/SampleScene.unity 3. Enter Play ... Read more
Visual Scripting throws an exception during batchmode build
Reproduction steps: 1. Open attached project's "ScriptTest.zip" folder 2. Configure path in Build.bat to match your Editor version 3... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script
- A DX11 shader error is thrown when compiling shaders for platforms without DX11 support