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0
votes
Fixed

[Shadergraph] Matrix Split and Matrix Combine shadergraphs in Shadergrap...

Package: Shader Graph

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Aug 10, 2020

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Version/s: Master (b866415201)

Does not happen in 9.x.x/Release May affect other shadergraphs, but could not reproduce in fresh shadergraph. Severity 1 in case it ... Read more

0
votes
By Design

Crash on GfxDeviceD3D12Base::DrawBuffersCommon when calling Graphics.Dra...

DirectX12

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Jul 01, 2020

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Version/s: 2020.1, 2020.1.0b14, 2020.2

How to reproduce: 1. Open user attached project "NanoTwo.zip" 2. Enter Play Mode 3. Enable 'DrawProcedural' GameObject 4. Enable 'In... Read more

0
votes
Fixed

[UIR] UI Toolkit runtime resize bug with Graphics.Blit

Package: UI Toolkit

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Aug 04, 2020

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Version/s: 1.0.0-preview.1

Using Graphics.Blit during an Update modifies the layout of the root visual element because it modifies RenderTexture.active, which ... Read more

0
votes
By Design

GUI.Button and GUILayout.Button stay in the normal GUIStyleState even wh...

IMGUI

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Aug 10, 2020

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Version/s: 2019.3.0a3, 2019.4, 2019.4.7f1, 2020.1, 2020.2

How to reproduce: 1. Open the user's attached "GuiButtonStyle2019.4.7f1.zip" project 2. Open the "SampleScene" Scene 3. Open the "Te... Read more

0
votes
Fixed

[Input System] Composites Hold Interaction can be performed when no keys...

Package: Input System

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May 28, 2020

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Version/s: 1.0.0

Reproduction steps: 1. Open the attached project ("case_1251231-CompositeCallbacks.zip") 2. Open the repro scene ("SampleScene") 3. ... Read more

1
votes
Fixed

"SendMessage cannot be called during Awake, CheckConsistency, or OnValid...

uGUI

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Jul 15, 2020

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Version/s: 2019.4.1f1, 2020.1.0a2, 2020.2

To reproduce: 1. Open attached project ("case_1263521.zip") 2. From the menu bar select AG Tools > Prefab tester 3. In the opened "P... Read more

0
votes
Fixed

[Timeline] Editor throws "ArgumentException" when an audio clip is added...

Package: Timeline

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Aug 07, 2020

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Version/s: 1.5.0-preview.4

How to reproduce: 1. Open attached project "case1268868.zip" and scene "SampleScene" 2. Enter Play Mode 3. In the top-right menu tab... Read more

0
votes
Fixed

Particle System mesh UV coordinates change when mesh's geometry layout i...

Visual Effects - Legacy

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Aug 10, 2020

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Version/s: 2019.3.0a7, 2019.4.7f1, 2020.1, 2020.2

How to reproduce: 1. Open user-submitted project (Geom_Layout_Particles.zip) 2. Open the Main scene 3. Enter Play Mode 4. Select the... Read more

0
votes
Fixed

Duplicating a Prefab instance in the Scene will cause instances of the s...

Scene Management

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Aug 11, 2020

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Version/s: 2018.4, 2019.4.4f1, 2020.2

How to reproduce: 1. Open the user's attached "copy.zip" project 2. Open the "SampleScene" Scene 3. Expand all the GameObjects in th... Read more

0
votes
By Design

GameObject with no Rigidbody starts rotating when it's rotation is getti...

Physics

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Jul 09, 2020

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Version/s: 2018.4, 2019.3.13f1, 2020.2

How to reproduce: 1. Open the attached project "colliderBug.zip" 2. Open the "SampleScene" Scene 3. Expand the "Group" GameObject in... Read more

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