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When using the Physics.IgnoreCollisions triggers Triggers. Triggers get ...
To reproduce:1. Open attached project2. Open Scene scene3. Enter play mode4. using your arrows move on the platformExpected result: ... Read more
Editor hangs if File or Edit menu is opened while Home screen is open
When you invoke Unity 5.0 you see the new Home screen which enables you to open an existing project or create a new one. Instead of ... Read more
Internal iOS profiler doesn't display stats correctly when running a Met...
To Reproduce: 1. Make sure that Metal is on and build the attached project or any other project to iOS (or use the xcode projects at... Read more
UI.Text objects with size tags (rich text) don't scale with Canvas.scale...
To reproduce:1. Open attached project2. Open Bug scene3. Resize game window4. Notice that when UI.CanvasScaler object is set to "Sca... Read more
Toggle's OnValueChanged is called before OnAwake is being called
To reproduce:1. Open attached project2. Open Toggle scene3. Press play4. Press button5. Notice errors thrown in console Read more
When using ToggleGroups, de-activating a gameobject with a Toggle compon...
To reproduce:1. Open attached project2. Open test scene3. Disable and re-enable one of toggles4. Notice that Group value on Toggle c... Read more
[WP8.1] Deployed WP8.1 applications cause OS of Nokia Lumia 530 to freeze
Steps to reproduce:1. Build any project to Nokia Lumia 530 WP8.1 device.2. Run it. After splash screen device will freeze. Hold Powe... Read more
Input Field with Name Validation is reversed on Windows Phone 8
If an input fields Validation is set to Name on a Windows Phone device, the text entered is added to the front of the string and the... Read more
Input field's OnValueChange() event is not triggered when deleting the text
To reproduce this bug: 1. Open the attached project2. Open 'valuechange_test' scene3. Play4. Enter text into input field5. Notice in... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS