Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
5.0.0b9
Issue ID
641337
Regression
No
When using the Physics.IgnoreCollisions triggers Triggers. Triggers get triggered with other Layers
To reproduce:
1. Open attached project
2. Open Scene scene
3. Enter play mode
4. using your arrows move on the platform
Expected result: No messages in console
Actual result: Triggers are called when entering the trigger
Note: While standing in the trigger clicking down (And calling Physics.IgnoreCollisions) the triggers are called again.
The scene contains a simple platform, character and a trigger object. Each of them are on different layers. Trigger is called when character enters it and when Ignore Collisions between platform and character are called
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Audio sound is lower in the Player compared to the native music player
- Feet slide and misalign when playing retargeted animations
- IndexOutOfRangeException is thrown in NativePassCompiler when a graphics buffer is used in more than 5 render passes
- "Undo Stack Overflow" error is thrown, and Undo History is deleted when multiselected GameObjects are reparented to their GrandParents
- SearchColumn of type "ObjectReference" does not get refreshed for the custom SearchProvider when lighting generation finishes
Add comment