Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
5.0.0b9
Issue ID
641337
Regression
No
When using the Physics.IgnoreCollisions triggers Triggers. Triggers get triggered with other Layers
To reproduce:
1. Open attached project
2. Open Scene scene
3. Enter play mode
4. using your arrows move on the platform
Expected result: No messages in console
Actual result: Triggers are called when entering the trigger
Note: While standing in the trigger clicking down (And calling Physics.IgnoreCollisions) the triggers are called again.
The scene contains a simple platform, character and a trigger object. Each of them are on different layers. Trigger is called when character enters it and when Ignore Collisions between platform and character are called
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment