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Game Objects instantiated from Asset Bundles don't retain serialized values
Repro steps:1. Open attached project and make sure build target is Android2. Close Unity, adjust build.sh in the project's folder to... Read more
[IMGUI] Windows are flickering while resizing with Direct3D12 Graphics APIs
Windows are flickering while resizing with Direct3D12 Graphics APIs. Steps to repro:1. Create a new project.2. File > Build Setti... Read more
"Invalid cache server address in preferences" errors appear in the Conso...
How to reproduce:1. Create a new Unity 2019.3.0b7 project with Active asset pipeline set to 2 (Preferences -> Cache server(global... Read more
Custom asset's mesh is distorted and has too many vertices when using Me...
1. Open the attached '2019.3.0b4.zip' project and load 'New Scene' scene2. Enter Play mode3. In the Hierarchy window select 'NewMesh... Read more
[Windows] Crash on prcore::BlitImage when Raw Image is set to display Vi...
How to reproduce:1. Open the Scene "SampleScene" in the attached "case_1190660.zip" Unity project2. Enter Play Mode and wait for a f... Read more
[WebGL] CachedXMLHttpRequest.js prevents all web requests from functioni...
How to reproduce:1. Open the attached project ("case-1189663_CachedXMLHttpRequestBugReport.zip")2. Make a WebGL build3. Run it with ... Read more
[HDRP][Hybrid] Shadows flicker when more than one Spot Light is set
How to reproduce:1. Open user's attached 'ShadowCullingIssue.zip' project2. Double-click errors in the Console and comment the curso... Read more
[iOS 13] Screen.SafeArea values are incorrect after app pause and orient...
How to reproduce:1. Build the attached project for iOS2. Build & Run the app to device via Xcode3. Rotate the screen4. Lock the ... Read more
Custom Event do not fire on builds
Steps to reproduce:1. Open supplied project ("GoblinSlaver.zip")2. Run the Scene "MovementTest"3. Notice the game working.4. Build i... Read more
[Android][VideoPlayer] Video is not launched when VideoPlayer Source is ...
How to reproduce:1. Create a new project2. Add 3D Object to the scene3. Add ‘VideoPlayer’ component to the object4. Set "Source" to ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject