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Line Renderer UV's are Incorrect
Line Renderer UV's are Incorrect The UV's are incorrect in three distinct situations. - Always incorrect in the end caps (there is ... Read more
OnEndDrag / IEndDragHandler callback is not invoked
The 'OnEndDrag' callback in IEndDragHandler is not invoked when alt-tabbing out of the application - Open the 'Drag and Drop' scene... Read more
Unity doesn't start when blocked by firewall or when internet connection...
1. Get FirewallAppBlocker, or anything like it, or do it manually through win firewall 2. Search for all .exe files with win search,... Read more
[VideoPlayer] H264 video is not synced with audio and view is shaking on...
All provided H264 videos play on Samsung S3 mini, however, view is shaking (might be because it is very laggy) and because of that ... Read more
[.Net 4.6] Adding new script to GameObject causes Unity to crash
How to reproduce: 1. Create new project 2. Go to Edit -> Project Settings -> Player and set Configuration to .Net 4.6 3. Create new ... Read more
Crash when changing burst count property's value in Animation window
To reproduce: 1. Open my attached project, scene repro 2. In project window, click on Particle system 3. In Animator window, change... Read more
[XAML - Emulator] - 2017 : Emulator is crashing on app launch in Windows...
While testing XAML in RS2 with the windows emulator, the XAML apps would crash when trying to launch. This was happening with BEV su... Read more
Editor crashes when instantiating the clones of a prefab with a LOD grou...
Steps to reproduce: 1. Open the attached project (OC) 2. Open the Test Environment 2 scene 3. Play the scene 4. Press the "Home" but... Read more
Inertia Tensor is not reset when a collider is removed
Steps to reproduce: 1. Open attached project 2. Open scene test.unity 3. Play the scene - Note the Inertia Tensor values in the top... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Lighting glitches when Game View is redrawn outside of the Play Mode
- Static Emissives table in Light Explorer has missing column header
- Light Explorer Search functionality has no character limit
- Audio playback stops on system audio output change when AudioSettings.speakerMode is set to "mode 5point1"
- RenderPrimitives() and DrawProcedural() causes poor performance when testing with Vulkan