Search Issue Tracker
Active
Under Consideration for 2021.3.X, 2022.3.X
Votes
1
Found in
2021.3.44f1
2022.3.48f1
Issue ID
UUM-83237
Regression
No
RenderPrimitives() and DrawProcedural() causes poor performance when testing with Vulkan
Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/Scenes/SampleScene.unity” Scene
3. Switch to Android Platform
4. Open Player settings (Edit > Project Settings > Player)
5. Select Vulkan Graphics API
6. Open Build Settings (File > Build Settings)
7. Select Development Build
8. Select Autoconnect Profiler
9. Build and Run on Quest
10. Observe the profiler and compare the results to OpenGLES3
Expected result: Performance is similar
Actual result: Performance is worse for Player built with Vulkan
Reproducible with: 2021.3.44f1, 2022.3.48f1
Could not test with: 6000.0.21f1 (Player crashes at launch)
Reproducible on:
VLNQA00379, Oculus (Quest 2), Android 10, CPU: Snapdragon XR2, GPU: Adreno (TM) 650
Not reproducible on:
Play Mode
Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested
Notes:
- Reproducible with Oculus XR and OpenXR
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Asset icon is not shown on creation unless you confirm the name
- APV Sky occlusion doesn't consider the terrain
- [iOS] "EXC_BAD_ACCESS" Player crash when Script Debugging is enabled
- Cursor skips input fields when tabbing between two sets of input fields
- "Shader error redefinition of 'Varyings'" error appears when selecting the shader
Add comment