Search Issue Tracker
Active
Under Consideration for 2021.3.X, 2022.3.X
Votes
1
Found in
2021.3.44f1
2022.3.48f1
Issue ID
UUM-83237
Regression
No
[Quest] RenderPrimitives() and DrawProcedural() causes poor performance when testing with Vulkan
Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/Scenes/SampleScene.unity” Scene
3. Switch to Android Platform
4. Open Player settings (Edit > Project Settings > Player)
5. Select Vulkan Graphics API
6. Open Build Settings (File > Build Settings)
7. Select Development Build
8. Select Autoconnect Profiler
9. Build and Run on Quest
10. Observe the profiler and compare the results to OpenGLES3
Expected result: Performance is similar
Actual result: Performance is worse for Player built with Vulkan
Reproducible with: 2021.3.44f1, 2022.3.48f1
Could not test with: 6000.0.21f1 (Player crashes at launch)
Reproducible on:
VLNQA00379, Oculus (Quest 2), Android 10, CPU: Snapdragon XR2, GPU: Adreno (TM) 650
Not reproducible on:
Play Mode
Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested
Notes:
- Reproducible with Oculus XR and OpenXR
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
Add comment