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A JPEG image has artifacts that do not appear when loading the Texture w...
How to reproduce:1. Open the attached project "BrokenJPEGTest.zip"2. Click Play3. Observe the two quads in the Game View Expected re... Read more
Deserialization of object is very costly in RestoreBackups -> RebuildMan...
Reproduction steps:1. Open attached project "bug_report.zip" and scene "TemplateScene"2. In Preferences window, enable Diagnostics -... Read more
Missing default references show up as none in ScriptableObject Script asset
Reproduction steps:1. Open the attached project (1345194.zip)2. Notice that both the Script (ScriptWithMissingReference) and the Scr... Read more
[UI] Scene view Draw Mode button displays a wrong icon in some instances
Steps to reproduce: 1. Create a new project or open an existing one2. In the Scene view, click on the Draw Mode button3. Select any ... Read more
WebGL build fails with libraries in "external packages" or scoped packag...
-e: when you use a package located outside of your local unity project on in a scoped package registry the WebGL build will fail -re... Read more
[HDRP] Completely black specular color and base color still reflects spe...
Reproduces in both the Shadergraph and handwritten versions of the HDRP Lit shader.Repro steps:1. Create a material, set the shader ... Read more
Animation Rigging weights are reset when Playable Graph is changed
Reproduction steps:1. Open user attached Project2. Enter Play Mode.3. Select Animancer > DefaultHumanoid > Rig in the Hierarch... Read more
[UWP] set_selection throws ArgumentOutOfRangeException
How to reproduce:1. Open the attached "Keyboard.zip" project2. Build to UWP3. Open the solution in Visual Studio -> Deploy it to ... Read more
Execute bits being removed from native plugin framework binary
Reproduction steps:1. Open the project from the following drive link: https://drive.google.com/drive/folders/1HIYFzj2evgbAU3gnhMB_ie... Read more
[DX12] crash when TexturesD3D12::RegisterNativeTexture is called with re...
### Repro steps ###1. Use changeset 1e2674f031622. Open D3D12Crash project3. Attach D3D12Crash.cs to camera4. Enter play mode5. Pres... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask