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List.Sort causes memory allocations with .NET 4.6 runtime, but not .NET 3.5
To reproduce: 1. Open the project, attached by the tester (ListSortAllocations.zip) 2. Open the "scene" scene 3. Make sure that Scr... Read more
Timeline tracks hidden after reopening Unity
Steps to reproduce: 1. Open attached 'TimelineTrackIssue.zip' Unity project 2. Go to Window->Timeline Editor 3. Quit Unity 4. Reopen... Read more
"My Issues" tab doesn't show reported issues
Reproduction steps: 1. Open Unity and create a new project 2. "Help" -> "Troubleshoot Issue..." -> "My Issues" Expected Result: Th... Read more
Shader Variants in an AssetBundle with ShaderVariantCollection don't dis...
Reproduction steps: 1. Open "ShaderVariantCollectionIssue.zip" project 2. Open the "Main" Scene 3. "Issue" -> "Generate AssetBundle... Read more
[SPS] Occlusion mesh is visible when rendering to an RT
In the attached test scene there are two cameras. RT Camera views a cube and an EXR skybox, and renders that to an RT. Main Camera... Read more
[PLM] Internal: JobTempAlloc warning message appears when adjusting filt...
"Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak" message appears whe... Read more
Modifiers are discarded when pressing hotkey
Modifiers are discarded when pressing hotkey. This will happen on MacOSX after you click on any text field to take focus. Repro: 1... Read more
Unity Editor crashes when using Marshal and trying to load .bsp file
To reproduce: 1. Download attached project "BSPLoader.zip" and open in Unity 2. Open "Test.cs" script and write path to your "de_du... Read more
[Mac] Curve editor curve disappears on entering playmode
Trail and Line curve disappear on entering playmode To repro: 1. Create a project. 2. Add Trail or Line game object. 3. Select T... Read more
Models using excluded render paths with shader variants disabled in defe...
Steps to reproduce: 1. Open attached project 2. Select Cube in Project view 3. In Inspector set Shader property to "Custom"->"Previe... Read more
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