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[HDRP] Setting emission property _EmissiveColor via material and via mat...
Setting the emission property "_EmissiveColor " from script have different results when we use material.SetColor and materialPropert... Read more
The properties of the particle system are overlapping on resizing the in...
The properties of the particle system are overlapping on resizing the inspector window. All the properties of the particle system ... Read more
Add Mesh (+) button is overlapping with Material field for the Particle ...
Add Mesh (+) button is overlapping with Material field for the Particle system. In the particle system, for the Renderer parameter,... Read more
Select Mesh window remains open in the particle system even when perform...
Select Mesh window remains open in the particle system even when performing the undo action. In the particle system, under the Ren... Read more
[Shadergraph] User is allowed to plug route into both vertex and fragmen...
Repro steps: 1. Create a new URP Lit graph 2. right click the vertex stack in between stack nodes and choose "create node" 3. Choose... Read more
Plugin inspector in the editor doesn't allow selecting CPU architecture ...
This means that you cannot have two different native plugins that are named the same for Intel and Apple silicon editors. Read more
UnityWebRequest does not respect auto proxy settings
How to reproduce: 1. Open the attached "ProxyIssue.zip" project 2. Set proxy settings to Automatic proxy setup (in Windows proxy set... Read more
Graphics.CopyTexture creates corrupted texture assets when copying compr...
Steps to reproduce: 1. Open the attached project. 2. Open the "Test" Scene 3. Enter the PlayMode 4. Select four newly created ".asse... Read more
Shader is not recompiled after making changes during Play Mode
How to reproduce: 1. Open the user's attached "ShaderComp.zip" project 2. Open the "SampleScene" Scene 3. Enter Play Mode 4. Open th... Read more
[Device Simulator] Rendering is saved only on the Safe Area when switchi...
How to reproduce: 1. Open the user's attached "DS-Test-Project" project 2. Open the "Drawing" Scene 3. Make sure that the Game view ... Read more
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