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MaterialPropertyBlock does not affect values for Meta pass when using on...
To reproduce: 1. Download and open attached "Case 127141 - MaterialPropBlock_vs_MetaShaderPass.zip" project. 2. Open "test" scene. ... Read more
Crash at av_buffer_unref when trying to load a video caused by avutil-55...
Steps to reproduce: 1.Open the attached project 2. Load "Demo_Sphere" scene 3. Enter playmode 4. Click the "Load" button in the game... Read more
Disabling a parent GameObject that has many children with Rigidbody comp...
The issue happens only when the children of the object that is being disabled have a Rigidbody on them. The lag spike reaches up to ... Read more
[OpenGL] The back buffer is forced to be cleared by the camera that set ...
Steps to reproduce: 1. Open user attached project (New Unity Project 33) 2. Open test.unity scene 3. Observe that the second camera ... Read more
OnTriggerExit is not called when colliding trigger is destroyed
How to reproduce: 1. Open the "TriggerTest3D" project 2. Open the "Test" scene 3. Enter Play mode 4. Press space to destroy the trig... Read more
Switching "Scripting Runtime Version" will fail and throw InvalidOperati...
To reproduce: 1. Open attached project "Strategy game.zip". 2. Open and Play "Scene" scene. 3. Go to: Edit->Project Settings->Player... Read more
[Perforce] "Invalid AssetDatabase path" warnings when files outside of p...
Steps to reproduce: 1. Set up Perforce workspace 2. Create project at least a level deeper than root directory 3. Create another fol... Read more
"...ALLOC_TEMP_THREAD has unfreed allocations" error when selecting plat...
Reproduction steps: 1. Open the attached project. 2. Clear the Console. 3. Go to File > Build Settings. 4. Select any platform. - E... Read more
OnHierarchyChange() is called when there are no changes made to Hierarchy
1. Open the attached "OnHierarchyChange" project and "Repro" scene 2. Open Window --> "My Window" 3. Click on different Hierarchy Ga... Read more
Lighting Data Asset is instantiated from another scene when duplicating ...
Reproduction steps: 1. Create and open a new project (or use the attached); 2. Change the default light from Directional to Area (ba... Read more
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