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[Input System] UI Components lags when using Input System UI Input Modul...
How to reproduce:1. Open the user's attached project "PlayerInput Bug.zip"2. Enter the Play Mode3. Click and drag Right or Left Stic... Read more
[SDFBaker] Unity Crash when switching SDF Baker saved settings containin...
Repro steps:1. Add a cube to the scene2. Drag the cube to the project folder to create a prefab out of it3. Open the SDF Baker and a... Read more
build and run fails for the HDRP template
Repro steps:- make a new project with 2021.2.0b1 with the HDRP project- Build and Run- notice the build and run fails and the consol... Read more
Reflections are pink for the URP template
Repro:- make a new project with 2021.2.0b1 with the URP template- notice in the SampleScene, that the reflections are pink The pink ... Read more
Project build fails and errors are thrown when building for WebGL platfo...
Reproduction steps:1. Open the attached project ("WebGL_2021.2.0b_Test.zip")2. Set the Enable Exceptions in Publishing settings as N... Read more
Articulation is not visible when using the Physics Debugger
How to reproduce:1. Open the attached '1343929.zip' project2. Open the 'SampleScene'3. In the top-bar menu select Window > Analys... Read more
Touch Input doesn't work in Play Mode when running an Editor on a Touchs...
How to reproduce it:1. Open the user's attached project "Gameplay.zip" on a touchscreen device2. Enter the Play Mode3. In the Game V... Read more
Multiple "Failed to insert item" warnings are logged when amount of inse...
How to reproduce:1. Open the user's attached project2. In the Menu bar, select Bug/ProductBug3. Observe the Console window Expected ... Read more
[Android] Screen.orientation switches to portrait when switching to auto...
Screen.orientation switches to portrait when switching to autorotate while holding the device in portrait orientation even when Port... Read more
[Shader Graph] "Graph is generating too many variants" error is thrown w...
"Graph is generating too many variants" error is thrown when using SubGraphs with Keywords and specified Shader Variant Limit is not... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Motion vectors are displayed when Phong Tessellation is used on the material and Skinned Motion Vectors are enabled on the GameObject's Skinned Mesh Renderer component
- Shader Graph Enum Keywords always select last element in Entries when Stages is set to Fragment and Recursive Rendering is enabled in the Scene
- [Mac] Glitchy visual artifacts appear when moving around a scene with Sphere Handles
- Crash on memcpy_repmovs when selecting NavMesh Agent objects while in Play Mode in a specific scene
- Console shows Exception: {"error":"not found","detail":["not found"]} after opening Build History window