Search Issue Tracker
By Design
Votes
0
Found in [Package]
1.1.0-pre.5
Issue ID
1343712
Regression
No
[Input System] UI Components lags when using Input System UI Input Module together with Player Input Component
How to reproduce:
1. Open the user's attached project "PlayerInput Bug.zip"
2. Enter the Play Mode
3. Click and drag Right or Left Stick (joystick)
4. Observe the Stick GameObject's behavior
Expected result: Stick GameObject is draggable smoothly
Actual result: Stick GameObject lags and get stuck
Reproducible with: 1.0.2 (2019.4.28f1), 1.1.0-pre.5 (2020.3.13f1, 2021.1.13f1, 2021.2.0b1)
Could not test with: 2018.4.36f1 (Input System is not introduced yet)
Reproducible on:
VLNQA00331, Huawei P20 lite (ANE-LX1), Android 9, CPU: HiSilicon Kirin 659, GPU: Mali-T830
VLNQA00321, Xiaomi MI 9 (MI 9), Android 10, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
VLNQA00013 - Galaxy S6 Edge+ (SM-G928F), OS: 7.0.0, CPU: Exynos 7 Octa (7420), GPU: Mali-T760
Editor
Android Standalone
macOS Standalone
Notes:
- To see an expected behavior, in the EventSystem GameObject disable Player Input Component
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search Default option for Column Format does not reset the column's format
- New Hierarchy filtering query block remains visible but filtering is not applied when returning from Prefab Mode in Context
- Empty scrollable space appears and scrollbar shrinks when scrolling down in the Tile Palette Brush Picks overlay window and List View selected with many saved brushes
- Player GameObject can’t be selected in the Hierarchy window during Step 4 of the "Get Started" tutorial in 2D Platformer Microgame because Hierarchy window is masked
- Gradient marker colors are removed when undoing marker movement in the Inspector Gradient field
Resolution Note:
Symptoms described are due to project setup and are by-design and can be avoided by applying a PlayerInput and action map configuration that doesn't cause ping/pong effects between controller schemes by either using orthogonal configurations, disable auto-switching or adapt on-screen control visibility based on target platform.