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camera component fails dev build on Chrome with profiler and threads ena...
-e: see title --fails on Chrome71 (both required flags enabled --works on FF65+66(nightly) -repro: --open attached project (empty 3... Read more
Missing tiles when dragging sprite sheet into tile palette
To reproduce: 1. Open attached project 2. Create new Tile Pallet 3. Expand "Tileset.png" file and observe as there are 63 sprites in... Read more
CommandBuffer.DrawMeshInstanced is ignored during rendering if the mater...
How to reproduce: 1. Open user-submitted project (instancing_bundle_bug) 2. Open the scene 'InstancingTest' 3. Enter Play Mode Expe... Read more
"Cannot compile StyleCatalog:" warning when moving editor window from on...
Repro steps: - Download this project, or have a new project in 2019.1, Collab version 1.2.15 - have 2 monitors - have them at diffe... Read more
Converting texture from ASTC format to RGBA32 drops quality when using G...
How to reproduce: 1. Open the attached project 2. Open the "0" scene 3. Go to File -> Build settings and switch platform to Andro... Read more
"Opening Project in Non-Matching Editor" pop up is missing in HUB while ...
"Opening Project in Non-Matching Editor Installation" pop up is missing in HUB while opening 2018.3.x or older than this version pro... Read more
Tiles change overlap layers when Tilemap cell's dimensions are lower tha...
To reproduce: 1. Open attached project ("GlitchingTiles") 2. Open scene B 3. Select three tiles in Tile Palette window 4. Paint a lo... Read more
error trying to submit hw stats with webgl threads enabled
-e: see title, works without error with threads disabled --fails on chrome canary and ff nightly -repro: --open attached project --... Read more
[IL2CPP] Building project fails when using custom dlls
How to reproduce: 1. Open user's project 2. Create an empty gameObject and add "test" script from projects view 3. Build that scen... Read more
[General] Physics.RaycastNonAlloc returns empty/null results array when ...
How to reproduce: 1. Open attached project "Bug Raycast changing mesh colliders.zip" and scene "SampleScene" 2. Enter Play Mode 3. I... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Draw Additional Lights Shadowmap" calls increase when custom MaterialBlockProperty is used
- Crash on _platform_memmove when importing the "Dragon Crashers - URP 2D Sample Project" to a new 2D project
- "Shader is not supported on this GPU" warnings and and shaders are not loading when building the project for non-Chromium browsers
- [iOS][URP] The screen flickers and the "Execution of the command buffer was aborted due to an error during execution" error is thrown continuously
- Shortcut Manager shows empty conflict filter when resolving runtime conflicts involving different contexts