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Memory leaks when generating Auto Weights for a specific sprite in Skinn...
Reproduction steps: 1. Open the attached project ("1263940.zip") 2. Open "CharacterTest" scene 3. Select "CaveMinerSkeleton_T" GameO... Read more
[Vulkan] The amount of memory allocated for textures on Vulkan is almost...
Repro steps: 1. Open attached project 2. Make sure Vulkan is in use 3. Build and Run a dev build on Android/WindowsStandalone Actua... Read more
Standalone player resolution is not correct when build is ran in batchmo...
How to reproduce: 1. Open attached project "BatchModeRes.zip" 2. Build the project 3. Open Command prompt (cmd) 4. with 'cd' naviga... Read more
Composite Collider doesn't work with PolygonCollider2D with inverted scale.
How to reproduce: 1. Open the attached project (case_1266460-CompositeColliderWindingIssue.zip) 2. Open the "SampleScene" Scene 3. S... Read more
Hierarchy Search field does not reset when searching in Prefab edit mode...
How to reproduce: 1. Open the attached 'project-1265782.zip' project 2. Open the 'Cube' prefab in the Project Browser 3. In the Hier... Read more
[Android] Android.JNI.CallVoidMethod 15-20ms stalls on OnePlus devices w...
Repro steps: 1. Open attached project 2. Make sure "Development Build" and "Autoconnect Profiler" are checked 3. Build and Run on An... Read more
Proxy bypass list is not honored neither by UnityWebRequest nor by Syste...
When using proxy bypass in Windows proxy settings, it is not honored by UnityWebRequest or System.Net.Http when run on Universal Win... Read more
Black screen in a Build when there are too many GameObjects with HDRP Sh...
How to reproduce: 1. Download the "Emissary Levels" project form the google drive (Link provided in the edit) 2. Open the "Forest Re... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] The Player freezes when disabling Bluetooth while connected to the headphones
- Addressable bundles are not retrieved from the cache when a WebGL Player is refreshed
- Sprites are incorrectly occluded by Sprite Physics Shape culling when behind in sorting order
- CPU usage is increased when the Editor is idle with the ProBuilder Package installed
- Unstable lighting when additional light sources are added in Shader Graph nodes