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[XR] XR Ray Interactor floods the console with Assertion errors when Sph...
Reproduction steps: 1. Open attached project ("SpherecastBugTest.zip") 2. Open "SampleScene" scene 3. Enter Play mode Expected resu... Read more
[Polybrush] EndLayoutGroup errors are thrown on overwriting/ creating ne...
EndLayoutGroup errors are thrown on overwriting, creating new or closing the save brush settings window. Refer the attached video S... Read more
UnityYAMLMerge generates an empty prefab when merging a custom prefab wi...
How to reproduce: 1. Download the attached 'files-1258865.zip' files 2. Run the 'bug.bat' batch file 3. Open the generated 'right.pr... Read more
[ProBuilder] ProBuilder window Tooltip appears on the browser and Focus ...
ProBuilder Toolbar menu Tooltip Appear on other applications like browser, Hub and Focus switch automatically on Unity Editor, refer... Read more
[Probuilder] ProBuilder MeshFilter list headings are missing on clicking...
On clicking add component button to add ProBuilder MeshFilter component on an empty gameobject, the previous list headings are missi... Read more
[Polybrush] On hovering above any Settings, tooltips always appear on ce...
Tooltips of polybrush settings except for brush always appear at the center of the window. Tooltips should instead appear near the h... Read more
Lightmap mode for a scene is not saved unless bake is done
How to reproduce: 1. Open the attached 'project-1259485.zip' project 2. Load the 'MainScene' scene 3. Enter Play mode 4. Observe the... Read more
[Stacks] All blocks with Color properties are initialized with non defau...
Repro steps: 1. Create a new blank shadergraph 2. Set the targets to universal or HDRP 3. Set the target back to nothing Expected re... Read more
[Mobile] Mesh is not rendered on some devices - camera stacking
How to reproduce: 1. Open the attached StrippedPlanetMeshRepro.zip 2. Build and Run the project on a device Expected: There are two... Read more
[Stacks] InvalidOperationException thrown when deleting inactive stack n...
Repro steps: 1. Create a new Universal Lit shadergraph and open it 2. Change the Surface to Transparent 3. Drag out the edge from th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Terrain is flickering when adjusting "Compatibility Mode" and "Use Rendering Layers" Settings
- Isometric tiles are flickering and overlapping each other when entering Play Mode with Tilemap Renderer mode set to "Chunk"
- Crash on ParticleSystemParticles::array_reserve when particle system starts
- Docking Text Property Preview Window next to UI Builder breaks the window and causes NullReferenceException
- Renderer Light Probe Selection option resets to default when closing and reopening the Unity Editor