Search Issue Tracker
Fixed
Fixed in 6000.0.31f1, 6000.1.0a8, 7000.0.0a10
Votes
0
Found in
6000.0.26f1
6000.1.0a3
Issue ID
UUM-86964
Regression
Yes
Renderer Light Probe Selection option resets to default when closing and reopening the Unity Editor
How to reproduce:
1. Open the attached "IN-88208" project
2. Open the Graphics Settings tab (Edit > Project Settings > Graphics)
3. In the Shader Settings field, change the "Renderer Light Probe Selection" option from “Find closest Light Probe“ to "Use Ambient Probe"
4. Close and reopen the project
5. Open the Graphics Settings tab (Edit > Project Settings > Graphics)
6. Observe the value in the "Renderer Light Probe Selection" field
Expected result: The setting remains set to "Use Ambient Probe"
Actual result: The setting value reverts back to "Find closest Light Probe"
Reproducible with: 2023.2.0a13, 6000.0.26f1, 6000.1.0a3
Not reproducible with: 2022.3.52f1, 2023.2.0a12
Could not test with: 2021.3.45f1 (No "Renderer Light Probe Selection" option)
Reproducible on: Windows 11
Not reproducible on: No other environments tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] The Player screen turns black when playing a video under certain conditions
- Search window icons at the bottom are cut off when Search window is resized vertically
- "Try something else?" text label is cut off when searching for a long text in the Search window
- Rendering Debugger window sections do not have a minimum width set when resizing with the slider in the middle of the window
- Last segment of a Sprite Shape Spline is affected by other segments' Sprite Variant change when no edge Sprite is selected
Add comment