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Failed to fetch unit options for fuzzy finder
[Original Issue|https://support.ludiq.io/communities/5/topics/4578-potential-deadlock-when-loading-unit-options-in-specific-project]... Read more
When I build scripts with bolt they don’t work.
[Original Issue|https://support.ludiq.io/communities/5/topics/4084-when-i-build-scripts-with-bolt-they-dont-work#] - Need More Infor... Read more
Console errors are thrown when trying to save Profiler frames bigger tha...
Reproduction steps: 1. Create a new project 2. Import "ScriptThatCreatesHugeStacktrace.cs" to the project 3. In the toolbar, select ... Read more
CPU time spikes because we do not have async readback for environment
How to reproduce: 1. Open the attached project "1246013.zip" 2. Open the "MainGame" Scene 3. Open the Profiler window and select the... Read more
[URP][Mobile] SRP Batcher is not visible on mobile devices in Frame Debu...
Reproduction steps: 1. Open the attached user's project "srp-batcher-android.zip" 2. Open the "SampleScene.unity" under the "Assets/... Read more
Video is not played in Timeline when using Video Script Playable Track f...
To reproduce: 1. Open attached project ("case_1264686-Sample.zip") 2. Enter Play mode 3. Observe the Game view Expected result: A v... Read more
Error when entering a number for function parameter default value
[Original Issue|https://support.ludiq.io/communities/5/topics/4903-error-when-entering-a-number-for-function-parameter-default-value... Read more
Cursors is still visible when entering the Play Mode using Cursor.lockSt...
How to reproduce: 1. Open user's attached "CursorCaptureTest3" project 2. Open the "SampleScene" Scene 3. Enter the Play Mode while ... Read more
Changes to the coefficients of the Light Probes persist after exiting th...
How to reproduce: 1. Open the attached "SettingLightProbeCoefficientsAtRuntimeSticks" project 2. Open the "ProbeScene" Scene 3. Ente... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] The Player freezes when disabling Bluetooth while connected to the headphones
- Addressable bundles are not retrieved from the cache when a WebGL Player is refreshed
- Sprites are incorrectly occluded by Sprite Physics Shape culling when behind in sorting order
- CPU usage is increased when the Editor is idle with the ProBuilder Package installed
- Unstable lighting when additional light sources are added in Shader Graph nodes