Search Issue Tracker
"Assertion failed on expression: 'ValidTRS()'" error is thrown when modi...
Steps to reproduce:1. Open attached analytics-library-test-project.zip Unity project2. Open "Test" scene3. Select "GameObject (2)" g... Read more
Poor profiler performance when navigating the timeline view and reviewin...
Reproduction steps:1. Open attached project "profiler-slow-performance.zip"2. In Profiler window, load Example/ProfilerCapture.data3... Read more
Unity crashes when a generic class is not instantiated explicitly and a ...
Reproduction steps:1. Open the user's attached project2. Create a build with IL2CPP3. Run the build Expected result: Build runsActua... Read more
Relative Torque does not apply relative to the Rigidbody's axis when the...
Reproduction steps:1. Open project "case_1337722"2. Open Scene "SampleScene"3. Enter Play Mode4. In the Hierarchy tab select GameObj... Read more
[HDRP] Render layer names get dropped when upgrading the project
Version tested: 2021.2.0.a19 + 12.0.0 (Packman) / Master (d57df7070ed1242592cdb2a4d861dbe845d3c63f) Steps to reproduce: 1) Open a19.... Read more
[Android][IL2CPP] App Crashes when using MonoPInvokeCallback attribute i...
How to reproduce it:1. Open the attached project "EmptyProject.zip"2. Build and Run it on Android3. Observe the app that runs on And... Read more
Silent crash on entering and exiting Play mode in a scene containing Tex...
Steps to reproduce:1. Open the attached project2. Open Scene "InputApiTestScene"3. Enter Play mode4. If it didn't crash after step 3... Read more
Creating a Texture3D with format RG_EAC_SNORM causes a crash on iOS
Creating a Texture3D with format RG_EAC_SNORM causes a crash on iOS.This was discovered while trying to expand test coverage for Get... Read more
GetPathsToOSFonts() and GetOSInstalledFontsNames() array lengths do not ...
How to reproduce:1. Open the attached "case_1339803.zip" project and Scene/SampleScene scene2. Enter the Play mode3. Observe the Con... Read more
Editor crashes or "Thread group size must be above zero" is thrown when ...
How to reproduce:1. Open the user's attached "BBTracker.zip" project2. Open the "Test Device" Scene3. Enter Play Mode Expected resul... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
- Shader Graph validation errors are not pointing to the right implementation