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Custom Shader causes Selection Outline to stop working
Implementing a custom surface shader that uses a different name than "uv_MainTex" for its texture coordinates, causes the Selection ... Read more
Default/New Unity scene is not "ActiveScene"
Repro steps: 1. Open "ReproProject.zip" project 2. Create new scene (Ctrl + N) 3. In the Component bar press on "IsDirtyTester" -> ... Read more
Event.current.keyCode doesn't have the appropriate Event.current.charact...
Repro steps: 1. Open "UPM.zip" project 2. "Tools" -> "Unity Shell" 3. Select the "ConsoleWindow" and press the "A" key Expected re... Read more
[OSX] [APFS] No assets are displayed in the project folder on OSX 10.13
To reproduce: Open any project on OSX 10.13 Note: project is opened properly when loaded from an HFS+ partition Reproducible on 5.... Read more
[Mac] When cache server gets updated (only with .NET 4.6) "Win32Exceptio...
Reproduction steps: 1) Download and open attached project -- Notice that Win32Exception: Success is being thrown. Steps to reproduc... Read more
[VR]Editor freezes when generating textures for a substance material wit...
Steps to reproduce: 1. Download and open the attached project("StrippedDown.zip") 2. Notice that the "" has Animation Update rate of... Read more
VideoPlayer created from script ignores videoPlayer.PlayOnAwake value an...
Reproduction steps: 1. Open the attached project "VideoPlayerProblem.zip"; 2. Open the problem.unity scene; 3. Press "Play" button; ... Read more
Crash at FreeImage_ZLibCRC32 due to .jpg file's meta file
Steps to reproduce: 1. Open "cross0623.zip" project ========== OUTPUTING STACK TRACE ================== 0x000000018004A45E (FreeIm... Read more
[Metal] Mesh Topology is not rendered and errors are spammed when using ...
How to reproduce: 1. Open the attached users project "ComputeShaderBug" and "ComputeShaderBug" scene 2. Open the "ComputeShaderBugBe... Read more
Unity crashes with Fatal error "GetManagerFromContext:pointer to object....
1. Create a new Unity project 2. Create empty GameObject and add a LOD Group component to it 3. Remove LOD Group component Expected... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash when trying to force Shader to interpret 1/30 as a floating point operation
- Terrain is flickering when adjusting "Compatibility Mode" and "Use Rendering Layers" Settings
- Isometric tiles are flickering and overlapping each other when entering Play Mode with Tilemap Renderer mode set to "Chunk"
- Crash on ParticleSystemParticles::array_reserve when particle system starts
- Docking Text Property Preview Window next to UI Builder breaks the window and causes NullReferenceException