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Dielectric Specular Node: Range is editable for options when it shouldn'...
The options RustedMetal, Water, Ice, or Glass should make both Range & IOR uneditable, which works correctly when switching to this ... Read more
Animator's property is missing and is set to 0 after selecting Preview i...
Reproduction steps: 1. Download user's project and open in Unity 2. Select "SampleScene" scene 3. Open Window -> Animation 4. Select... Read more
[IL2CPP] [macOS] Build fails with "Sequence contains no matching element...
Reproduction steps: 1. Rename "Applications/Xcode" to something else (i.e. Xcode1). 2. Create a new Unity project. 3. Go to Player S... Read more
[2018.x] PBR Validation view is incorrect on some models when using Vali...
To reproduce: 1. Open project 2. Add 'Yamaha_YZF_R6' prefab to the scene 3. Set Draw mode to 'Validate Albedo' Expected: PBR valida... Read more
Unity crashed at Transform::GetTransformAccess when calling transform.Se...
How to reproduce: 1. Open given Unity project 2. Enter "SampleScene" scene 3. Enter Play Mode 4. Unity crashed Regression first int... Read more
[Shadergraph] Changes to the Default Texture property are not updated in...
How to reproduce 1. Open the attached Project 2. Open the "Texture property Shader" Shadergraph 3. Change the default Texture of the... Read more
[XR] Occlusion occludes objects even when it doesn't need to in VR
Steps to reproduce: 1. Download and open the attached project 2. Enter Play Mode 3. Select Player (origin)(Clone) 4. On the Negate t... Read more
[UWP] Memory leaks on .NET backend when calling Mesh.SetVertices(), Mesh...
Steps to reproduce: 1. Download 1042218_repro.zip 2. Switch platform to UWP 3. In Project Settings set Scripting backend too .NET 4.... Read more
[Animation] The blendshape of render is incorrect after re-enabling anim...
To reproduce: 1. Open the project 2. Run the blendshape scene. 3. Click the button "PlayA", "PlayB". check the shape of the box. 4. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Invalid SortingGroup index set in Renderer" errors when making many modifications in same frame
- Crash on GizmoBufferSizeHistory::GetBuffer() when opening a specific scene
- RenderTexture is not initialized when it is set as Material's Texture
- Branch node outputs a random value instead of a constant on the false conditon
- Shader Graph Material is left in broken state when switching from a .git branch with no HDRP to a branch that contains HDRP