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[AssetImport] Changing Graphics APIs in Android platform reimports most ...
1. Have a project with some textures, fonts, audio clips etc. 2. Switch editor to Android platform (assets reimport, fine, expected)... Read more
Visual Studio Code throws an error when double-clicking on Unity Console...
Reproduction steps: 1. Set Visual Studio Code as the External Script Editor: Unity > Preferences > External Tools > External Script ... Read more
Errors are thrown when re-ordering Table Entry Metadata
1. Create or Open a String Table Collection 2. Open Table Entry Metadata 3. Add two types of Metadata 4. Try to re-order them Ac... Read more
[macOS] [Linux][2019.4] Stack frames are missing from Console window whe...
Reproduction steps: 1. Open project in "1017853.zip" and open SampleScene 2. Open the Console window 3. Clear the console 4. Press o... Read more
[Linux] Profiler Module Editor window gets closed when deleting a custom...
Reproduction steps: 1. Open a new or an existing project 2. Got to Window -> Analysis -> Profiler 3. Press the Profiler Modules drop... Read more
[XR][Quest] OnApplicationQuit and OnDestroy are not being called when qu...
How to reproduce: 1. Open the attached project "1320648.zip" 2. Make sure the Android Logcat window is open (Window > Analysis > And... Read more
Crash with ComputeTileMeshJob when generating Navmesh
While generating NavMesh in game / on runtime, crash happens at ComputeTileMeshJob (Windows and Mac Editor). Reproducible with: 201... Read more
Instantiate options are too long to see in Fuzzy Finder.
*Note:* * When trying to add the instantiate method via the Fuzzy finder, you can't see the Node type Arguments. * Expected: You s... Read more
Failed to get assembly resource stream warnings on import
After dragging and dropping the Bolt 1.4.13 RC package into Unity I get a spew of 8 warning messages all with the below error. They ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Popup windows spawn on the incorrect monitor when the Editor is placed near the boundary of scaled monitor next to a monitor with different scaling
- Hidden Tabs do not shift into empty space after closing visible Tabs
- [Android] Application not deployed on a device when "activity-alias" is used in the AndroidManifest
- Shader compile process adds shader ID to the constant buffer name when the word "Globals" is being used in Vulkan
- Audio Mixer Snapshot link to the documentation isn’t working