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[Profiler] Camera.Render sample can't be framed in Timeline View
Reproduction Steps:1. Profile some frames2. In CPU Profiler's Timeline View, select a Camera.Render sample3. Press 'f'-key to frame ... Read more
Memory Profiler does not import a selected snapshot when using the 'Impo...
How to reproduce:1. Open user-submitted project (New Unity Project (3))2. Open the Memory Profiler window3. Select 'Import'4. Naviga... Read more
[Ubuntu]Unity hangs when Deep Profiling and Call Stacks are enabled.
Enabling the Deep Profile feature in the profiler with Call Stacks enabled causes Unity to become unresponsive (Hanging). The crash ... Read more
Lists of generics are not displayed in the Inspector window when tagging...
How to reproduce:1. Open the "SampleScene" in the user attached project2. Open the Inspector window of the "Test" GameObject Expecte... Read more
CSharpNamespaceParser exception on a specific source file
How to reproduce:1. Download and extract the attached Conjugators.zip2. Create a new project3. Dake Conjugators.cs from the location... Read more
BuiltinAssemblies.stamp in Library folder is not being regenerated
How to reproduce:0. Download and extract "ScriptableBuildPipelineBug.zip"1. Ensure `SampleProject\Library\ScriptAssemblies\BuiltinAs... Read more
Input System Composite Bindings are not responsive when one of their pat...
To reproduce:1. Open attached project ("case_1187377.zip")2. Open "SampleScene" from Scenes3. Press Play and in the Game View left t... Read more
Light Probe Gizmos are not visible
How to reproduce:1. Create a new project or open an existing one2. Create a Light Probe Group Expected result: Light Probe Group's g... Read more
[CPU PLM] Cast Shadow flags in the Mesh Renderer Component are ignored
Steps to reproduce: 1. Download EnterTheRoom project2. Open HDRITest01 scene (Assets > _Project > Scenes > TestScenes)3. Ma... Read more
Inspector Preview does not show the Names of multiple selected files whe...
Reproduction steps:1. Open the attached project named Case_11848822. Select the "First" and "Second" sprites3. The sprite filenames ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open