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[URP][PostProcess] Depth of Field breaks Single Pass Instanced rendering...
Steps to reproduce:1. Download the attached project2. Open "SampleScene" scene3. Enter paly mode Expected results: Depth Of Field is... Read more
[Android] "Input.compensateSensors = true" does not work in Android Port...
To reproduce:1. Open attached project2. Build and run to android device3. Make phone portrait and tilt the phone up and down Actual ... Read more
Checking the 'Disable Unity Audio' checkbox breaks the Playable Graph wi...
How to reproduce:1. Open user-submitted project (GraphTest), SampleScene2. Open the Project Settings window3. In the Audio section c... Read more
[VR][19.3] Editor crashes when entering play mode with Terrain
Steps to reproduce:1. Create a new project2. Add Terrain3. Enable VR4. Enter play mode Results: Editor Crashes Reproduced with: 2019... Read more
[URP][VR] Realtime lights glitch depending on camera position in VR
Steps to reproduce:1. Download 1188816_repro.zip and open "SampleScene" scene2. Enable XR3. Enter Play mode4. Move camera close to t... Read more
[Input System] Action with no bindings in one scheme remains disabled in...
1. Create an .inputactions asset and add an action map to it.2. Add a control scheme for keyboard&mouse and a control scheme for... Read more
Point Light 2D Inner Radius Gizmo Blends in too much and is difficult to...
Reproduction steps:1. Open the attached project named Case_11828482. Open the NewScene3. Select the PointLight 2D in the Hierarchy w... Read more
[Linux] [UI Elements] Sections properties description is not showing in ...
Properties under Case, Estimated Time, Priority, Actions for the Sections from UIElements are distorted, refer attached screenshot. ... Read more
[UI Elements] IMGUI-UI Element comparison window turns black on expanding
Steps To Reproduce: 1. Open the Attached project2. Go to Menu> UI Test Suite > Open FTP3. Binding/Controls > Open Window4. ... Read more
[Input System] Compile errors when using C# keywords as action names
When using "Generate C# Class" on an .inputaction asset, giving an action a name that is also a C# keyword will lead to a compile er... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open