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[Scene Management] Input filed of Layer's dropdown is overlapping with i...
In the prefab of game object, when Layers are selected from the dropdown then dropdown closes and it overlaps with Layer text Steps... Read more
[HDRP] Base layer texture does not refresh after removing Image SubLayer...
Base layer texture does not refresh after removing New SubLayer under Render schedule in HDRP Compositor window. Steps to repro: 1.... Read more
[iOS] after choosing to append/replace an existing build another window ...
Reproduction steps: 1. Create a new project and build for iOS 2. Wait for Unity to finish building 3. Build again in the same folder... Read more
[Shader Graph] Input box is misaligned for x input in Exponential node
Input box is misaligned for x input in Exponential node Steps to Repro: 1. Create a new Project 2. Install Shader graph from Packag... Read more
Editor constantly refreshes when a Prefab with Sprite Shape Controller a...
How to reproduce: 1. Open attached project "spriteShapeTest.zip" 2. In the Project window, go to Assets and select "test" Prefab 3. ... Read more
[ARFoundation][ARKit][iOS] ARSessionState.CheckingAvailability status is...
Repro steps: 1. Open attached project 2. Build and Run on an ARKit not capable device 3. Check the log output in XCode Actual: An "... Read more
IL2CPP build crashes when accessing Process.CurrentProcess properties
How to reproduce: 1. Open user attached project "il2cppCrashTest.zip" 2. Build and run the project 3. Click on 'Process.StartTime' b... Read more
[Shader Graph] The default size Main Preview window covers other areas w...
How to reproduce: 1. Create a new project 2. Import the Shader Graph package from the Package Manager 3. Resize the Editor to make i... Read more
[ARFoundation] TryAcquireLatestCpuImage returns false periodically
Repro steps: 1. Open attached project 2. Build and Run on Android 3. Move the device around Actual: The upper raw image which recei... Read more
Crash in ApplyModifiedPropertiesWithoutUndo after reordering elements or...
Repro steps: - Open the repro project - Open the SampleScene scene - Select the "List" gameobject in the hierarchy (the list should ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mecanim::SetValueWeight when switching the AnimationMixerPlayable connection with Animator's UpdateMode set to "Animate Physics"
- The "StringComparer.InvariantCultureIgnoreCase.GetHashCode()" returns different Hash Codes for the same word with the only difference being case sensitivity in WebGL
- 2D Light Textures show the lights of any 'blend style' index higher than theirs (if present) when they aren't visible by the Camera using Render Graph
- [SpeedTree] Wireframe mode not rendering correctly ST assets
- Light2D affecting only the Default Sorting Layer will also affect any Custom Lit Sprite not on that Layer when using Render Graph