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[URP] Framedebugger list multi-camera events under one "Render Camera"
Steps: 1. Open attached URPFramedebugger.zip 2. Open SampleScene, hit play 3. Open FrameDebugger, click enable Actual: FrameDebugge... Read more
[HDRP] Buid and Run fails with "Shader error in 'DepthOfFieldGather' " E...
Steps To Reproduce: 1. Create a new HDRP project 2. File > Build Settings > Build and Run Expected Result: Build is completed and s... Read more
[XR Interaction Toolkit] Custom reticle flickers when interacting with UI
Repro steps: 1. Open attached project 2. Build and Run on Quest 3. Point the left controller which has a mesh based reticle to UI A... Read more
[Shadergraph] Properties: Selection events before a reorder don't load f...
Repro steps: 1. Create a new shadergraph 2. Create two new vector1 properties 3. Reorder the two properties 4. Select the first prop... Read more
[XR Interaction Toolkit] Line Renderers jitter and their reticles move w...
Repro steps: 1. Open attached project 2. Build and Run on Quest 3. Point both controllers over the UI Actual: The line renderers se... Read more
[Shadergraph] Setting a Texture2D from a valid texture to none does not ...
Also occurs in 9.x.x Repro steps: 1. Open a shadergraph 2. Create a Texture2D property 3. Drag it onto the graph 4. Create a Sample ... Read more
Cannot add key on custom clips with region settings that have a , decima...
To repro this bug, you need to change your system settings so that the decimal separator is , instead of . Suggestion: the Swedish ... Read more
[XR] Windows XR Plugin Remoting cannot connect to HoloLens 1
How to reproduce: 1. Open the attached "XRRemotingTest.zip" project 2. In Menu Toolbar select XR -> Windows XR Plugin Remoting 3. Ch... Read more
[UIElements] ToolbarMenu elements close and immediately reopen when clicked
How to reproduce: 1. Create a new project 2. Open the Package Manager window 3. Click on the "Packages:" drop-down menu 4. Repeat st... Read more
[WebGL] [iOS 13] Application on browser crashes when trying to minimize ...
Reproduction steps: 1. Open user's attached project and build it for WebGL 2 (read note 7) 2. Host the built application (read edits... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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