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NetworkServer.DisconnectAll() makes isActive false
NetworkServer.DisconnectAll() makes NetworkServer.isActive false. I does not stop the server from listening, so the server is then i... Read more
Shadow Casters are culled too early in the last cascade
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/ShadowCullingBug/ShadowCullingBug.unity” Scene3. Ent... Read more
[Output Mesh] Shadows forced on Output Mesh when particle outputs are ca...
(This is a recent regression of the fix for case 1312649, thus it's logged separately) Repro steps:1. Import the attached package an... Read more
Error when switching between Gamma and Linear color spaces
In any project, go to Player Settings and change Gamma to Linear in the Color Space dropdown. InvalidOperationException: Operation i... Read more
Low performance using memory allocated by UnsafeUtility.Malloc when usin...
Reproduction steps:1. Open the attached “BugRepro” project2. Click Window > General > Test Runner3. Run all “Hitting_The_Wall“... Read more
[URP] Custom Renderer Feature is not being serialized
Steps:1. Download attached zip (URPRenderFeature.zip)2. Delete Library folder and open project 3. On ProjectView select "URPAsset_de... Read more
Can't connect to Profiler (see note at bottom of report)
Can't connect to Profiler Tizen or iOS 1. What happened The Tizen player will see the device in the profiler window, but will not co... Read more
Stage information is not logged when Log Shader Compilation is enabled
How to reproduce:1. Open the “ReproProject.zip“ project2. Open the “BlobShadow“ scene3. Enable Development Build in the “File > B... Read more
[FBX] Unity ignores pentagon shaped polygons
How to reproduce: 1. Open attached project2. Open scene Main.unity- Notice how the character is missing a single polygon in their ey... Read more
OnMouseXXX events are not triggered when "Far Clipping Plane" of camera ...
Reproduction steps:1. Open user attached project2. Open the "SampleScene" scene3. Press Play4. In the Game view click on the white b... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Non-multisampled texture binding errors are logged when running the DepthBlit URP scene with MSAA enabled on Vulkan
- The Editor does not recognize code errors in generic classes when using C# Source Generator to generate serialization code
- NullReferenceException is logged when undoing Deletion of a Visual Query Block of a Search Expression
- “Unsupported type MinMaxCurve” error and “Could not register property modification for animation binding…” warnings are thrown after moving playhead when Particle System Property is added to Animation window
- Nested LocalizedStrings can not query local variables