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[Profile Analyzer] '<' and '>' column Marker value displays different va...
How to reproduce: 1. Open attached 'ProfileAnalyzer' project 2. Open Profile Analyzer found in Window->Analysis->Profile Analyzer 3.... Read more
VectorUtils TessellatePath results in artifacts when stroke HalfThicknes...
How to reproduce: 1. Open attached project "VectorGraphicsArtifacts.zip" and scene "SampleScene" 2. Enter Play mode 3. Observe Game... Read more
'Add Component' button jumps on top of other properties in the Inspector...
Full title: 'Add Component' button jumps on top of other properties in the Inspector window when resizing the Inspector window and p... Read more
IK Animations are behaving incorrectly when entering Play Mode
Steps to reproduce: 1. Open User-supplied project 2. Preview the animation, notice that it plays correctly 3. Enter the Play mode E... Read more
ArgumentException thrown after unloading a scene and right-clicking in t...
How to reproduce: 1. Create a new project and open it 2. Create another scene in the Project window and load it alongside the defaul... Read more
Greyed out objects in the scene gain extra color and brightness when Sce...
Steps: 1. Open attached project 2. Load Level2 scene 3. Untoggle "Scene Light" and "Skybox" toggles in scene view toolbar 4. Select ... Read more
Profile Analyzer Analyze button is clickable and queues up another analy...
To reproduce: 1. Create a new project and add Profile Analyzer package 2. Window > Analysis > Profile Analyzer 3. Click load and sel... Read more
[UDP] Information of filling Game details showed up before showing Gener...
Wrong information showed up when Unity Distribution Portal selected in the Project Setting for the very short period of time and the... Read more
Assigning Variant prefab asset to the script reference throws error or c...
Steps: 1. Open attached project 2. Create a Variant out of Base prefab in Assets folder 3. Open Variant in Isolation <-- important s... Read more
[Mesh Output] The default shader for mesh outputs is not updating the no...
Repro steps: 1. Create a new mesh output 2. Observe that it is missing the texture field 3. Copy-paste the output (or assign a diffe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- An error is thrown when one TreeView root element is dragged and held over a parent element but is dropped between the elements
- Text Object position shifts when selecting multiple Text Objects and expanding the Extra Settings in the Inspector
- Keywords on Material Variants aren't automatically saved when changed on original Material through Shader Graph
- Light Probes get baked when calling LightProbes.Tetrahedralize
- Shadows flicker and cause visual artifacts when modifying a GameObject's bounds using Swizzle (Y Mask) and Sine Time nodes