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[VideoPlayer] H264 videos don't loop on Samsung Galaxy S3 when Render Mo...
How to reproduce: 1. Download the attached project 2. Build and run on Android device 3. Video starts playing (loop is enabled) Resu... Read more
GameObject::GetSupportedMessagesRecalculate crashes when Unity enters Pl...
To reproduce: 1. Download attached project "TwoWeeks.zip" and open in Unity 2. Open "Menu" Scene 3. Enter Play mode 4. Press on "LA... Read more
Prefab with Skinned Mesh Renderer unable to Apply changes made to Bounds...
Steps to reproduce: 1. Open QA attached "SkinnedMeshRendererTest.zip" project 2. Select Cube in hierarchy 3. In the Skinned Mesh Ren... Read more
Unity crashes instead of throwing StackOverflowException error (.NET 4.6)
Reproduction steps: 1. Open project attached(New Unity Project 6.zip). 2. Open "Repro" scene. 3. Press play. Expected result: Stack... Read more
Setting isOn property of canvas UI element Toggle from inspector does no...
Steps to reproduce: 1. Open attached project 2. Open "Main" scene 3. Press play 3. Select Canvas->Toggle 4. In the inspector window,... Read more
The bounciness combine value of a physics material affects the colliding...
The bounciness combine value of a physics material affects the colliding objects Steps to reproduce: 1. Open attached project. 2. ... Read more
[HiDPI] [ColorPicker] ColorPicker Dropper is incorrectly offset if font ...
The ColorPicker Dropper tool next to Color fields on components (not inside color picker window) are not working as expected if Wind... Read more
Unity crashes when opening scene (UI::Canvas::AlignCanvasRectTransformWi...
Reproduction steps: 1. Open project attached(Practice Game 83.zip). 2. Open scene "Level1" from "Assets/Assets/Levels" Expected res... Read more
[Enlighten] GI stuck when baking with Shadowmask
When baking with shadowmasks, GI got stuck Reproduction steps: 1. Open project attached. 2. Build lighting. Expected result: Light... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash when trying to force Shader to interpret 1/30 as a floating point operation
- Terrain is flickering when adjusting "Compatibility Mode" and "Use Rendering Layers" Settings
- Isometric tiles are flickering and overlapping each other when entering Play Mode with Tilemap Renderer mode set to "Chunk"
- Crash on ParticleSystemParticles::array_reserve when particle system starts
- Docking Text Property Preview Window next to UI Builder breaks the window and causes NullReferenceException