Search Issue Tracker
[FMOD] Crash on 'FMOD::ChannelI::validate' when replaying the scene
Steps to reproduce:1. Download user provided Unity and FMOD projects2. In the top menu, select FMOD -> Edit Settings -> Browse... Read more
Error is thrown when EditorGUILayout.ColorField API method is called
How to reproduce:1. Open given Unity project--Error is thrown Expected result: EditorGUILayout.ColorField method should be working f... Read more
[Shortcut Manager] Pressing spacebar key doesn't toggle playback mode in...
Playback mode doesn't toggle on pressing spacebar key in Timeline window Steps to reproduce: 1) Import attached package > Open "M... Read more
[Timeline] Animation event that's one or two frames behind last frame ge...
Repro steps:1. Open QA attached project "repro"2. Open scene "scene1"3. Open the Timeline Window4. Select the "Cube" GameObject in H... Read more
Rendering from a plugin causes colors in Game View to appear much darker...
Repro steps:1. Open QA attached project "repro"2. Enter Play Mode and observe the Game View3. Select "Main Camera" in the Hierarchy ... Read more
Scene View camera returns to vector 0 after placing a GameObject out of ...
How to reproduce:1. Open Unity, open or create a project2. Hold down Shift and move the Scene View camera one direction until the Sc... Read more
[Linux] Crash when build and run WebGL without switching the platform be...
To reproduce:1) Create new project2) Open Build Settings3) Select WebGL platform but don't switch to it4) Click Build and Run After ... Read more
[macOS]"Assertion failed on expression: 'ptr == NULL || ..." error print...
Steps to reproduce: 1) Download attached project and open in Unity2) Make sure platform is set to Android/iOS in the Build Settings3... Read more
[Linux, Input] Joystick's input is not detected on 32bit Players
To reproduce:1) Have a controller plugged in to your system (tested with X360 and XONE wired controllers)2) Open attached project3) ... Read more
Custom Inspector Style background color is much brighter than declared
How to reproduce:1. Open tester's project (case_1026821-TestAssets2018.1.zip)2. Open scene "1.unity"3. Select "Main Camera" GameObje... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used