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[Legacy Cubemap] NullReferenceException is thrown on selecting 2DTexture...
[Legacy Cubemap] NullReferenceException is thrown on selecting 2DTexture in Legacy Cubemap. In Legacy Cubemap NullReferenceExceptio... Read more
[HDRP] [DXR] Ray-traced reflection ignores material animation
How to reproduce: 1. Open the attached project named "Case_1263376" 2. Open the Test Scene 3. Enter Play mode 4. Observe the Quad an... Read more
[IMGUI] "Extent of world bound" button is overlapping with the "World Su...
[IMGUI] "Extent of world bound" button is overlapping with the "World Subdivisions" button in Project settings. In the Physics set... Read more
[HDRP] Sun icon is clipped in Look Dev window on creating new Environmen...
Sun icon is clipped in Look Dev window on creating new Environment Settings Steps to Repro 1. Create a new Project in HDRP Templat... Read more
[GPU Instancing] Switching shaders with wrong vertex streams can lead GP...
Repro steps: 1. Create a particle system and set a large capacity/emission count (at least 1,000 particles) 2. In the Renderer, set ... Read more
[HDRP] Transmittance Preview is not getting updated on Resetting Foliage...
Transmittance Preview is not getting updated on Resetting Foliage and Skin Steps to Repro: 1. Create a new Project in HDRP Template... Read more
[HDRP] Pink shaders appeared in the Look Dev window on dragging Reflecti...
Pink shaders appeared in the Look Dev window on dragging Reflection Probes from the Hierarchy Steps to Repro: 1. Create a new Proj... Read more
[HDRP] Composition parameter text is clipped in the HDRP Compositor window
Composition parameter text is clipped in the HDRP Compositor window. Steps to repro: 1. Create a new HDRP template project 2. Windo... Read more
[Shader Graph] SPTD Integration text is clipped in Specular Occlusion dr...
SPTD Integration of Bent AO text is clipped in Specular Occlusion dropdown in Stacklit Master node settings window. Steps to repro... Read more
[Searcher] Create node window flickers on resizing.
Create node window flickers on resizing. Steps to repro: 1. Create a new HDRP template project 2. Project window > "+" > Shader > H... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on "0x00007FF9D3B9EE3F (nvwgf2umx) OpenAdapter10" when entering Edit Mode of ShaderGraph asset
- Cubemap.CreateExternalTexture() assumes to use the project's color space when native texture pointer is set to sRGB
- Serialization layout error occurs when loading and unloading AssetBundles in a specific sequence
- Surface Shader lighting displayed incorrectly when Point Light is intersecting a Particle System inside Camera Frustum
- Private method is still visible in the Inspector Window's button onClick events when setting it from public to private