Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
8.2.0, 8.1.0.
Issue ID
1263594
Regression
No
[Shader Graph] SPTD Integration text is clipped in Specular Occlusion dropdown in Stacklit Master node settings window
SPTD Integration of Bent AO text is clipped in Specular Occlusion dropdown in Stacklit Master node settings window.
Steps to repro:
1. Create a new HDRP template project
2. Project Window > Click "+" > Shader > HDRP > Stacklit Shader Graph.
3. Open Graph > Stacklit Master node > Click on settings cogwheel.
4. Specular Occlusion dropdown > Select SPTD Integration of Bent AO.
Actual Result:
SPTD Integration text is clipped in Specular Occlusion dropdown.
Expected Result:
SPTD Integration text is not clipped in Specular Occlusion dropdown
Reproducible in:
2020.2.0a18, 2020.2.0b16, 2020.1.0b6 with Package version 8.2.0, 8.1.0.
Note: The master node is not available in 9.0.0 preview.33. Instead of that Graph Inspector has been introduced.
Environment:
Occurring on Windows 10 & Mac 10.15.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
This is fixed in 9.0 and 10.0 and not worth changing for 8.2.